Unic Project

When you think of Spain, you probably get associations with sea, siesta and something pleasant.

When you think of a house of your dream by the sea, you probably mean everything that is already implemented in Unic Project for Aedas Homes, i.e. having a house near the sea with lots of greenery and a panoramic view out the window.

Project: Unic Project
Architects: Maíz+Herrada Arquitectos
Real Estate Developer: AEDAS Homes
Location: Jávea, Alicante, Spain

BOHUSGATAN PROJECT

Bohusgatan project is created for our standing client – Object 360. This is a mix-used building located on the same-name street -Bohusgatan in Stockholm.

The architecture of the building fits into the structure of the city in a time-typical way with a design that has urban qualities.

The building has a high glass ground floor with commercial spaces and the residential floors above have been articulated with bay windows and shallow balconies that divide the facade vertically.
As you can see, the towers of the building are visible in the distance, and they have a solid facade cladding of slate. The roofs are made from the same material as the facade.

MORE WORKS ON: https://omegarender.com/gallery

THANK YOU FOR WATCHING!

If you’re interested in architectural visualization services
Please, contact us:
render@omegarender.studio

Broome Soho

Long ago i wanted to make an animation, so i choose this project to do so, one of the big challenges was render times, I just have one Pc, so i had to pull every trick possible to do so 😉
Also it was my first time with the background music, so its not perfect by any means but it was my first and i learned a lot.

In the Forest

So, first of all, this is the first exterior scene I only made interior scenes before, it was a great experience, personally think with a great result. I am working as a construction architect in Denmark, so creating visualizations is kind of a hobby for me to experience a more creative side of architecture and design above the technical parts.

Modelling:
The project is modelled mainly in 3dsMax, the house itself is pretty simple contains only a few elements. The greenery is made from twelve different plants scattered around the back, around the trees I added some extra taller greenery.
I also used some chamfering on a few elements to make the scene more realistic.

Materials:
Simple PBR workflow, I started to use more and more materials from Corona Material Library its getting better and better.

Lighting;
The main light of the scene is CoronaSky to have the right result I also used some artificial lights outside.

I keep learning more about how to make more and more realistic exterior scenes.
Any comment appreciated!