Today at the SIGGRAPH Conference, Epic Games revealed advancements in real-time CG production workflows. New developments included a technology preview of Datasmith, a workflow toolkit to simplify moving data into Unreal Engine for architectural and design visualizations.
Additionally, Epic demonstrated an Alembic-based pipeline for the creation of high quality animated content in real time. These new tools enable content creators to easily add Unreal Engine to existing production pipelines and reinforce Epic’s leadership in real-time workflows, blurring the line between production and post-production.
We are committed to simplifying the integration of Unreal Engine in content creation workflows across animation production, AR/VR and visualization,” said Marc Petit, Enterprise GM, Epic Games. “Unreal Engine is powering Siggraph’s most impressive new AR/VR showcases along with the first ever real-time CG shorts at the Computer Animation Festival. Real-time production—with the ability to iterate interactively without render farm delays—is the future of content creation and Unreal Engine is putting that front and center at Siggraph this year.
According to current beta participants, Datasmith for 3ds Max is already providing productivity gains of over 70% compared to prior workflows using FBX because they are starting with a high-fidelity scene that mimics what they saw in their renderer or CAD program. The time saved by using Datasmith can now be applied to creating a more fully optimized or interactive experience.
If you are interested in joining the beta, find out more and register here.