Yesterday, Chaos Czech released Corona Renderer 5 for Cinema 4D, with improved memory management for displacement, faster rendering and lower memory needs for caustics, multiple environments for use in LightMix, improved the handling of proxies and instances, and more. Cover image by Luigi Cerbone.
New Features Video
The New Features video is below for the short guided tour of what’s new in this release…
More about Corona Renderer 5 for Cinema 4D
The new 2.5 Displacement is now the default on all new scenes, offering significant memory savings for scenes using intense displacement – with no change to a user’s existing workflow. Handling of Proxies and instances now requires less memory and less pre-processing time, making the UI more responsive when working with those as well as improving render times.
Corona Renderer 5 also offers new advancements for caustics workflows. Performance gains now run at up to 20% in scenes that are pure caustics, making the process of rendering lighting effects on pool water, diamonds and glass even faster.
The new Corona Sky object offers greater flexibility for applying environment lighting to your scene, with options to choose between a Physical sky model, a solid color, or use of any Shader (which includes Noise maps, Gradients, etc. as well as the traditional HDRI). Additionally, the ability to have more than one Corona Sky object means that LightMix can be used for even better results when creating different times of day within just one render.
The new Select Shader and Select Material offer ways for an object to store a “mini-library” of materials that can easily be switched between (manually, or by keyframes), and which the object takes with it from scene to scene.
The update also brings with it an extensive list of other improvements, features and bug fixes, and is compatible with Cinema 4D versions R14 to R21.
Corona Renderer 5 for MAXON Cinema 4D is available for purchase on the developer’s website
About Chaos Czech
Chaos Czech (previously Render Legion) are the creators of Corona Renderer, a high-performance photorealistic rendering engine. Chaos Czech is a leader in architectural visualization software, where it offers a simple, yet powerful approach for professional artists. Chaos Czech continues to bring this approach to its development of new tools and technologies for architectural visualization, VFX and broadcast. Chaos Czech, a Chaos Group company, are headquartered in Prague.
About Chaos Group
Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photorealistic imagery and animation for architecture, design, and visual effects. Chaos Group’s award-winning physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company’s research and development in ray-traced rendering, cloud computing and real-time ray tracing is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Prague, Seoul, and Tokyo. For more information, visit: chaosgroup.com.
Full information on the changes is available in the official blog post at: