8 years ago today, the blog was born! Today I’m celebrating the blog birthday with a new podcast launch… Say hello to The SpectRoom!
Today at the SIGGRAPH Conference, Epic Games revealed advancements in real-time CG production workflows. New developments included a technology preview of Datasmith, a workflow toolkit to simplify moving data into Unreal Engine for architectural and design visualizations.
This is a substantial update to an already great tool! Now with more powerful tools to extend RailClone functionality, speed, and usability. May the clone wars begin!
The latest update to the Corona Renderer once again brings many new features to this CPU-based un(biased) photorealistic renderer. The focus is on speed in rendering & workflow, with overhauled Distributed Rendering, improvements to IR, the Corona Image Editor for working with your images outside of any 3D application, bake LightMix settings into the scene, 3ds Max 2018 support, and more!
ANIMA 2 came on the market in June 2016 and after several updates, it has been consolidated as the best solution for quickly and easily creating stunning 3D animations in very little time. ANIMA 2.5 becomes a software for daily usage to populate scenes mainly due to the introduction of Metropoly Ready-Posed model support for still imagery.