Making of Swedish Barn House #001

Victor Larsson caught my eye right away with his latest 3d recreation of Swedish Pre-Fab manufacturer Arkitekthus House #001 designed by Claesson Koivisto Rune Architects. First of all, I have a soft spot for anything pre-fab and adding to that a set of perfectly lit and well composed visuals with a striking dusk snow image got me curious about why and how he went about making this scene. He kindly shares with us his process in this article which I hope you’ll enjoy!

Read more

Making of Los Faiques Dwelling

Pixelpark‘s ‘Los Faiques Dwelling’ visuals, inspired by the real ‘Los Faiques Dwelling’ designed by DURAN & HERMISA arquitectos asociados, awarded them Best Visualization of the Week NO. 04/2014 for a remarkable CG remake and level of details they went into during the process. Great care and time was taken in the modeling of the foliage that surrounds the structures as well as the materials… specifically, the imperfections you find over time. Follow this article as they describe the process of creating these highly photorealistic visuals using 3dsmax, GrowFX, V-Ray and just a bit of postwork. Enjoy!

Read more

Making of Dune House

Lichtecht‘s ‘Dune House’ visuals, inspired by Matthias Arndt’s vacation to the Danish North Sea Coast and based on the Hurst House by John Pardey Architects + Ström Architects, awarded them Best Visualization of the Week NO. 17/2013, Best of April 2013 and still in the running for Best of YEAR 2013. Follow Matthias Arndt as he describes the process of creating the ‘Dune House’ visuals using 3dsmax, GrowFX, Floor Generator, V-Ray and just a bit of postwork. Enjoy!

Read more

Making of Butterfly House by Thiago Lima / Part 1

Thiago Lima‘s “Butterfly – the book and short film” project is a remarkable undertaking. One that awarded him Best Visualization of the Week NO. 12 and lots of respect from our community. The concept of the Butterfly is rooted in his childhood painting play with symmetry and the desire to create something different in terms of subject matter for an architectural visualization project acting as a staging ground for developing and perfecting his skills further. Join him in this first part as he describes this undertaking from concept through 3d modeling, texturing, lighting and camera selections. In part 2 which will be posted soon, Thiago will cover the rendering and post-production (stills and short film) as well as focus on some of the bigger challenges he had to deal with during his work and how he solved them. Enjoy!

Read more