Posts Tagged ‘3D Studio Max’
Materialwerk has just released BRIX, a new tool for 3ds Max & Maya that offers a solution to working with tiled materials (planks, bricks, tiles, mosaics, stone cladding and more). Bertrand Benoit posted a very informative article about his first steps with BRIX you really should take a look at. You can also see some of Bertrand’s tests below.
Daniel J Hatton has posted part 2 of his tutorial on how to create realistic rocks using 3D Studio Max, VRay and the Advanced Painter Plugin this time. You should definitely check this and part 1 if you didn’t yet.Read More Post a comment (1)
Daniel J Hatton has posted the first of a 2 part tutorial on how to create realistic rocks using 3D Studio Max, VRay and a script called Asteroids. You should check it out… I plan to implement this technique into my GH House Challenge entry.Read More Post a comment (2)
A new version of the Building Generator is out with many new features and improvements. This is a very impressive script and the development of it is really fast and I can see how it can be very useful for me to generate city backdrops for urban visualizations for example.Read More Post a comment (0)
Had a little play with the new update to the Building Generator script for 3D Studio Max. Works really good and can create nice city landscape with a few clicks of a mouse. The image you see above is the result of a few minutes of modeling and some postwork.Read More Post a comment (1)