Posts Tagged ‘3D Studio Max’

Realistic Rocks Tutorial by Daniel Hatton, Part 2

Realistic Rocks Tutorial by Daniel Hatton, Part 2

January 27, 2010  |  How-To, Tutorials  |  No Comments  | 

Daniel J Hatton has posted part 2 of his tutorial on how to create realistic rocks using 3D Studio Max, VRay and the Advanced Painter Plugin this time. You should definitely check this and part 1 if you didn’t yet.

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Realistic Rocks Tutorial by Daniel Hatton, Part 1

Realistic Rocks Tutorial by Daniel Hatton, Part 1

January 17, 2010  |  How-To, Tutorials  |  2 Comments  | 

Daniel J Hatton has posted the first of a 2 part tutorial on how to create realistic rocks using 3D Studio Max, VRay and a script called Asteroids. You should check it out… I plan to implement this technique into my GH House Challenge entry.

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3D Studio Max Script, Building Generator v0.7

3D Studio Max Script, Building Generator v0.7

November 24, 2009  |  Scripts  |  No Comments  | 

A new version of the Building Generator is out with many new features and improvements. This is a very impressive script and the development of it is really fast and I can see how it can be very useful for me to generate city backdrops for urban visualizations for example.

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3D Studio Max Script, Building Generator v0.35

3D Studio Max Script, Building Generator v0.35

September 25, 2009  |  Scripts  |  1 Comment  | 

Had a little play with the new update to the Building Generator script for 3D Studio Max. Works really good and can create nice city landscape with a few clicks of a mouse. The image you see above is the result of a few minutes of modeling and some postwork.

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3D Studio Max Script, vCamhaxor 1.75

3D Studio Max Script, vCamhaxor 1.75

September 22, 2009  |  Scripts  |  1 Comment  | 

Found this cool looking script today, named vCamhaxor 1.75, over at ScriptSpot. It is essentially a small front-end to the V-Ray physical camera, for faster access to the basic controls.

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