I did some tests using the same settings from you, but I can't get same image brightness as yours(1433), it always over burn the white model but the sky is to dark and not as saturated as your image. Am I doing someting wrong?
First of all thanks for this awesome tutorial, it's a great work as well. I've got a question: why the Brute Force subdivs amount had left default? Is it something there to compensate this low amount? The explanation will be really useful for me. Best regards!
very nice work
thanks for sharing
In your screen of the water material, the diffuse map is uncheck. is it normal ?
so why did you put the jpeg in the diffuse map ?
Very nice work, neatly done ... i was wondering what's the numbers above the HDRI test ? is it the timing ? how can i control it ? .. Thank you.
Nice! The mood, colors, attention to details....very lovely! I really like how the vegetation came out.
Beautiful. the post production topic is so much helpful to see the differences between effects... for me that is learning xD
Hi! It´s impossible to copy settings into a completly different scene and expect similar results. You mention your model is white. There´s no white in the scene above and white overall makes things burn. You can use settings as reference but you need to adapt.
In resume, each scene is different.
Max subdivs Adaptive DMC Image Sampler is set to 100 so no need to increase BFsubdivs.
After some testing the diffuse map wasnt used/needed in this case. Its just there to show that if you want you can had it for other water effect.
Its just the name of the HDRI (1004 means 10:04). You can´t change day/night time in an HDRI.Its fixed.
sorry, I mean I use a grey material override in order to tweak the HDR, I know there will be differences between defferent scenes, but refer to your lighting test image and settings, the difference is too large, at least the HDR background should be close with same settings, I can't get the lovely blue tint and brightness with 0.74 gamma, I think I still miss something
Just beautiful! I thoroughly enjoyed this particular "making of". Thanks Jacinto and thanks Ronen.
I did have one question though....you mentioned you achieved the lighting with the use of an HDRI and NO vray sun. How were you able to get the sharp shadows? I'm curious because I've tried a similar approach but always find the need to use a vray sun to get the sharper shadows. I too use Peter Guthrie's HDRI's (1103 Clouds and 1433 Sun Blue Sky). Any pointers would be MUCH appreciated. Great work once again!
Lasse Rode takes Unreal Engine for a good spin as he strives for photorealism using a real-time tool. He does this... more