Looking forward to giving this a closer look on Monday. Renders look beautiful and Mental Ray tips are greatly appreciated.
@alexyork3d excellent work, well done to you both. cool house too!
Thanks for the making of. Great quality in those shots and huge work, congratulations.
I have a small critique if i can. I felt a bit dizzy after the animation, I felt like low frame rate, motion blur in post for those fast camera movements maybe would improve it.
really, really hardcore work. never thought that a project like this ist possible with an architecture office (know bout the permanental corrections from architects, but u showed me that its possible to do an animation like that with such clients. thougt its a real estate company, u worked for... RESPEKT!
Great work Alex! That's a massive amount of custom modelling/set dressing! It's also wonderful to see MR getting some love! 15 minutes of detailed interiors is no joke when it comes time to render in any engine. That's 21600 frames at best! Your optimization methodology was spot on! A very enjoyable read. I really liked the light touches of specific techniques and settings without getting "Down in the weeds" so to speak. One question regarding post work, did you entertain adding DOF and or MB with zDepth/vector passes or was this something taken off the table due to the huge amount of animation to be done? Great article!
@alexyork3d Ahh so that's it is that all lmao fking wicked love the AY logo on the tv hehe well done. U tube version too quick. So detailed!
@bluegfx no worries! Thanks for your resources and help with the project!
Pretty amazing work. The only thing that "bothered" me is that the water doesn't really look like water... seems more like a glass surface to me. You can see the water ripples on the ceiling and walls but no on the water.
Other than that, truly amazing work.
@alexyork3d Gr8 work alex, love the exterior dusk shot. Nice one!! Well done...
@alexyork3d I dream of getting some much time on a project. Excellent work!
@alexyork3d let's have a in-depth read ! thanks for sharing
@andybrotchie thanks mate. It is indeed a fantastic house! Wish I could afford to live somewhere like that! One day...
Thanks! That's a very fair point. We also had trouble with this side of things during production. The trouble was that we had so many shots to fit into a relatively short film. The other consideration was that this was not designed to be viewed online or on DVD/Blu-Ray etc. but only on an iPad (the Client's own iPad), and the idea was that they could simply pause it at any moment and take in the spaces. So slow moves were not necessary. I think as a "film" it could certainly benefit from being a bit slower. Cost was always a factor, too. Double frames = double cost! Thanks again. @jpintor
Thank you! Very much appreciated. I think we were (and are) lucky in that the architects are just very, very good. I love their style and their workflow and we've become good friends as well as business partners. I know what's in their head and they know how we work and how long things take, so it's a great relationship. I think one of the most important things was to set the scope of the project out very clearly from the start, so everyone's expectations were the same. There was a time during the project where a 3rd party influence tried to turn it into a Disney-style hollywood animation with sound effects and other gimmicky elements, but he got a swift talking-to and we resumed as planned. Was rather tense for a few weeks! Thanks again and we really appreciate the kind words. @AndreasRenderWeirer
@andrewmartin3d thanks! very glad you like the piece
Hi Samuel. Very pleased you like the piece! It was indeed a huge logistical task. Regarding DOF, we did think about it but the architects were very keen that this was more of an "explanitory" piece than something arty and "filmic", so they needed to see every detail across all frames, including objects right at the corners and in the distance, so DOF wasn't really an option. If you look very closely you can see that we did add some simple post-DOF to the very edges of the frame, but nothing too strong. We think this helped a little to give it a filmic "feel" without causing issues for the client to "take in" everything. I hope that answers your question! If you have any more, please fire away. Thanks again! @samuelconlogue
@_slymon_ cheers! yes the TVs originally had the project logo on them, which we had to replace for this online version.
@JohnW_3D Thanks! There certainly were. Perhaps in a future piece I might be able to talk more about the client side of things. Thanks!
Thanks for your feedback! The water itself is rippling but only very subtly. The architects were very keen to make sure it looked serene and the water undisturbed, otherwise me might have exaggerated the effect a little more. Thanks again and very pleased you like the piece!@DrorBekerman
@ZeroNyne09 thanks mate glad you like it :)
I used to work at HD many years ago but founded Atelier York back in 2008. Very pleased you like the project! @cgrecord
@cgrecord He did, but he is his own boss now ;)
Correct @renatomarchio We all hope to get such Clients and the time to get it right, aren't we ;) (right pay too)
@renatomarchio thank you! Yes it was a long one... Actually it's still ongoing! Not quite finished yet!
@TAvisual our pleasure! enjoy :)
@alexyork3d Hopefully you will get to see the finished project when it is built and it looks as good as the animation!
@alexyork3d just watched your video mate with iain and the gang, congratulations mate, Nice work ;-)
@superpeo Gazie mate!
@ronenbekerman tips that help to solve bugs and other issues that iRay doesn't have or won't let you do.
@ronenbekerman pretty much yes. although iRay is very strict with physically-based things. MR is more relaxed and most tips cover...
@renatomarchio It will be surreal walking around it once built. I think we know the house even better than the architects by now, in a way!
@renatomarchio we're in talks with the architects to shoot the build as it goes up (timelapse) and stills and possibly video too. Hopefully!
@arkinadamesref thanks mate!
Lasse Rode takes Unreal Engine for a good spin as he strives for photorealism using a real-time tool. He does this... more