Yes I render with LWF activated. If you have to apply gamma 2.2 depends on how you plan on saving your image - but this has nothing to do with LWF at all ;)
You only have to apply the 2.2 gamma if you want to save out as 32bit. Because if you want to save out as a 32bit image you usually want to do that in linear color space so that all information is stored correctly - but this will result in a 32bit image with gamma of 1, so you have to apply the gamma of 2.2 afterwards. This is afaik the correct way of saving out as a 32bit image currently. You should also activate "Adapation only" ;)
If you want to save out as a 16 or 8-bit image this process isn't neccessary.
Christian, thanks for this beautiful set of images.!
I was just asking myself whether you render out images with linear workflow checked in colour mapping. And if yes, do you still change Gamma to 2.2 in post?
you mentioned you Reinhardt method but maybe i just didn´t get it.
Thanks again for your detailed post...
Nice trick with book shelf, cannot really believe that you actually used dynamics to do that, but at the end it looks very natural. Nice job!
Great job Christian. Just a couple of questions: I was kind of surprised to see that you modeled the house in Cinema. Did you use real dimensions or did you eyeballed it? It's easy to eyeball things, but how do you use specific dimensions in an efficient workflow in Cinema? It'd be great if you could talk a bit about that. The other question is: Why VrayforC4D? I assume you've worked with AR, so what made you change? Is VrayforC4D that much better than AR3?
I would really appreciate if you could address these questions.
Sorry for my bad english.
Yes, of course.
glas 1.5.- 1.5
all compound materials like wood, stone, concrete etc 3-4
Thank you all :) I'm very glad you like it and I'm proud to contribute to this great community.
I learned a lot during this project and I hope it won't be to long until I can finally show something new :)
This was interesting to read! I've never used gradient filter thought from now I definately will. Thanks for all the tips!..
I worked according to some plans that were available at ArchDaily. There were no scales given so I just grabbed some usual measurements, like the width from doors etc. and went from there.
Regarding dimensions worfklow - I'm not sure I understand what you mean. I build everything in cm, so everything fits together nice and clean in the end. Also the new unit system in R12 prevents bad scaling of objects, due to different units/dimensions.
Yes I also worked with AR and I also like it, but it just depends on what project you're doing. For ArchViz I think V-Ray is by far superior. The material system enables you to create much more realistic results, also the GI works like a charm and the physical workflow with light intensities, physical camera etc. adds up to it. In the end you can work with V-Ray like you're a real world photographer. You don't have to worry about faking something or change materials because they don't work in every scene.
Thanks a lot for anserwing my questions Christian.
When I asked you about maintaining an efficient workflow when modeling in Cinema, I was talking about when you have an architectural project that you have to "obey". When you have specific dimensions for each object.
I usually inport floor plans from AutoCAD, that come in as a bunch of splines, which I then extrude.
When it gets tricky, is when I have to move things around and model some other objects from scratch. Again, with specific dimensions, say a handrail than needs to be xx centimeters from the edge of the staircase or a table that needs to be placed right (exactly!) in the middle of the room.
I believe this happens because I never quite figured out how to work with both Cinema's snap settings and coordinate system, which makes moving things to the righ place so difficult.
Ah, ok I see now. There are different ways you can do such things.
For the handrail for example, you just go to the poly mode, grab the repsective coordinate of the wall polygon or spline point, and then you select you the points of the handrail (I suppose you'll be doing handrails as a Sweep), insert the value and type in + xx . Thats the beauty of C4Ds coordinate manager, you can easily do some equasions in there. So in the end it's just getting the right values and do some math. Nothing fancy ;) Usually I never even use any snapping modes and do everything manually.
Lasse Rode takes Unreal Engine for a good spin as he strives for photorealism using a real-time tool. He does this... more