Woooow... After long time ago I'm noticed I was featured on this site... Nice to know and for the mention are a honor
I found the GH House being featured in one of the competition entries today!!! Very nicely done by Pavel Huerta ;)
I'm over impressed with the images and anime's. You know, i had an inkling this gpu render progrma would actually break some grounds in archviz. Looking at the third image makes me agree with Ronen as i initially thought "OMG, Bertrand entered this too, lol. All in all nice. COngrats to the winners, and great release from the creators. "Lumioning as we speak...lol"
... ops, i'm wrong?, i remember to have difficulties in moving textures, baybe depends on how i've imported the model.. ;)
What do you refer to by moving texture - is to changing the tiling on the surface? if so - you can do that.
As for the videos being post processed in AE - I don't think so... Lumion has pretty good After Effects collection ;) but why guess... I'm already in talks with the RenderCORE team about their animation and hope to share more insight very soon ;)
i think lumion is one of the simpliest software i've ever seen, a part from the material manager, you cannot move texture as far as i know..
Do you think these videos are post processed in AE?
Third place is great, Ronen, any chance you could contact one of these guys for an insight please? Lumion is looking very promising suddenly, especially in terms of filling in that space between sketchup/revit screen grab and final post-processed image. I'd love to hear more about learning curve/workflow/tips etc.
I have to agree - Third place RenderCore studios shows more Balance between Architecture and the Environment - with both interacting with each other. There's a some sort of presence happening there.
First place is great - and big props to Garrett - nice score dude!
Ok, so water looks amazing in Lumion! and the third place reminds me a lot of GH House and also Bertrand's location in the Challenge - on the cliffs edge with the lake / sea sown below.
I also notice a very smart use of the material emitter feature - although it is not an actual light, the added effects on it make it look like it is and it comes out very nice...
@ronenbekerman thanks for the mention... I just was noticed... hehehehe... sorry for the late response...
@RossMillaney Yep - there is a chance... talking with the RenderCORE team about their work ;)
Lasse Rode takes Unreal Engine for a good spin as he strives for photorealism using a real-time tool. He does this... more