Atelier Crilo posted some architectural watercolor visuals recently that immediately captured my eye. I like this approach in general, and their use of AutoCAD layers in this case was specifically interesting. This is a traditional technique revisited with digital tools to produce architectural illustrations that have both the watercolor feel as well as some CAD drawing too. Enjoy this one!
Phil Buerer‘s entry to the 537 Bulans Competition was awarded an Honorable Mention and a short behind the scenes is featured here today. Simple model and materials but with focus on composition, color and story make all the difference.
Frank Raymond‘s ‘Z’Axe Boutique’ visual captured my attention for its color, light, composition and for being so rich in details to a point I awarded it the Best Visualization of the Week NO. 32/2014. Starting with SketchUP, Frank takes as through the process of creating this great visual using 3dsmax, V-Ray and Photoshop. Enjoy!
Pedro Fernandes is a frequent forum dweller, sharing great work featuring a style approach I like a lot. He posted a making-of article in the past and also won a Best of Week award. Today he is sharing the process of creating the visuals for the Adelaide Housing project for architectural studio called Architects Ink he shared on the forums not long ago. There’s great insight in this article… so dive in and enjoy!
I found the Nordic House visuals by Héctor Javier Diez Valladares during my routine browse on Behance. My eye landed on it rather quickly and I could understand perfectly why it won first place in the First Latin-American CG Contest it was intended for. With snow being a rare treat for me I’m always drawn to such images, and this one had a great feel to it and so I wanted to know more and this article came to be. Enjoy!
Matthias Buehler approached me not long ago, sharing his personal project ‘Favela’ which immediately got me curious. Knowing Matthias works at ESRI as 3d Product Engineer involved with the CityEngine project I knew that some cool stuff are going on behind the scenes and I was eager to learn more about it. In this article, Matthias describes the rather ‘techy’ process of the procedural generated creation he and his friend Cyrill Oberhaensli went through over a span of 2.5 years working on it in their spare time. Enjoy!
- Best of Week 17/2015 – The Brink – From Matte Painting to Animation by Romuald ChaigneauApril 26, 2015 - 12:21
- Best of Week 16/2015 – National Gallery Budapest-Liget by TomorrowApril 19, 2015 - 12:35
- Best of Week 15/2015 – Housing on the lake by Giona AndreaniApril 12, 2015 - 18:45
- Best of Week 14/2015 – Blå (Blue) Planet 3XN by Victor LarssonApril 12, 2015 - 18:42
- Best of Week 13/2015 – Reforma Tower by 24STUDIOApril 5, 2015 - 18:40
I prefer drawing to talking. Drawing is faster, and leaves less room for lies.