Archive for Native

Making of Minoco Wharf

Making of Minoco Wharf

January 19, 2012  |  Making-Of, Native, Tutorials  |  28 Comments

Lukasz Gradzki from renderare breaks down the process of creating one of the images for the Minoco Wharf project they were involved in making visuals for. What I like the most about their process on this one, is how simple the basic model could be… and how they use textures instead of modeling and lights. I do find it funny how a SketchUP model is the “base” for further AutoCAD modeling… It seems almost sacrilege to me (more about the tools we use in an upcoming post).

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The Shipyard / Photoshop Postwork Breakdown

The Shipyard / Photoshop Postwork Breakdown

January 9, 2012  |  How-To, Native, Tutorials  |  22 Comments

My never-ending quest of exploring pure 3d vs. postwork methods of doing architectural visualization has acquainted me with Pixelflakes. There latest “Concrete Cliff” postwork breakdown was pretty fascinating and I asked them if they could do a similar thing, but at night this time! They kindly agreed and the “Shipyard” was born. This is an exclusive Photoshop postwork process breakdown, starting from a raw & rather simple render, taking you all the way to a final striking visual. I’ve also started a cool exercise based on this scene in the forums postwork TECH TALK section… so we can all give it a try. see where it goes!

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Tugendhat House Interior by Lasse Rode (xoio)

Tugendhat House Interior by Lasse Rode (xoio)

December 15, 2011  |  Making-Of, Native, Tutorials  |  16 Comments

Lasse Rode’s continues to share more insight related to his Tugendhat House 3D Recreation project. This time he writes a bit more about the creation of the interior images (focusing on one of them). Make sure you read the first part about the Making of Tugendhat House Exterior 3D Renders.

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Making of Tugendhat House by Lasse Rode (xoio)

Making of Tugendhat House by Lasse Rode (xoio)

December 14, 2011  |  Making-Of, Native, Tutorials  |  20 Comments

Lasse Rode’s did a remarkable job at 3d recreating Villa Tugendhat, a house designed by master modernist architect Mies van der Rohe. Today he responds to the many requests for sharing more insight about his work on this scene, which was done as a personal project over a period of few weeks to test color-mapping and GrowFX tree creation among other things. In this article he focuses on the exterior part of his work.

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Making of House on the Coast

Making of House on the Coast

November 23, 2011  |  Making-Of, Native, Tutorials  |  27 Comments

3dnotos studio sheds some light about the making of their striking “House on the Coast” image posted not long ago on the forums (Done in viewport still screen capture style mostly). I love the look & feel they went for on this one, being an actual client work, and not the usual treatment one would expect… this image offers both warmth and cold feelings with a very smart placement of the women overlooking the sea from her exterior deck.

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Making of Taliesin Mod.Fab

Making of Taliesin Mod.Fab

November 11, 2011  |  Making-Of, Native, Tutorials  |  18 Comments

Architectural visualization artist Matt Guetta shares his process of making Taliesin Mod.Fab – A project designed and built by students of the Frank Lloyd Wright School of Architecture. Matt was motivated in exploring Taliesin Mod.Fab as a personal 3d project, being fascinated by the well designed and sustainable project made by students, focusing mostly on lighting and materials. He also took the liberty to create a different environment for the house then the Arizona desert it was originally situated in.

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