Unreal Engine 4 + ArchVIZ by Koola

Today I stumbled upon these Drop Dead Gorgeous Unreal Engine 4 Architectural Visualization tests by koola which immediately reminds one of Alex Roman’s “The Third & The Seventh” project but this time in REALTIME. Most of the content on Koola’s thread on the Unreal Engine Forums is like Chinese to me but he sure did captured my attention with this! Take a look too.

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The JG House by MPGARQUITETURA

The JG House by MPGARQUITETURA

August 18, 2014 |  by  |  Architecture, Inspiration, Photography

Today I’m sharing the remarkable bridge like JG House in Petr√≥polis, Rio de Janeiro, Brazil. Designed by MPGAA to blend with its surroundings with what I define as ‘earthy’ aesthetics using materials such as concrete, wood and dark steel. Amazing location and great light in this photo set taken by photographer Leonardo Finotti.

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Donstroy

Donstroy “Heart of The Capital” Commercial and MAKING-OF

2 Months ago I shared the amazing commercial done by CGF, Donstroy “Heart of The Capital” Commercial, on the blog’s Facebook Fan Page and today I’m sharing their newly released making-of / breakdown video showing what went behind the scenes of this great spot. Creating this type of explanatory video is an art form of its own!

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Barts Square by Iain Banks & Henry Goss Visualizations

Barts Square by Iain Banks & Henry Goss Visualizations

Iain Banks released a remarkable piece of work today on the forums, done with Henry Goss Visualizations for a development in London – Barts Square. All of these beauties were done using Corona Renderer and originally rendered at 5k. Superb photo-real work going on here!

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Amazing 3d Maps Created with Maya XGen and a Single Primitive

Amazing 3d Maps Created with Maya XGen and a Single Primitive

August 5, 2014 |  by  |  Inspiration, Visualization

Super inspiring visual experiments by 3d artist Lee Griggs using Maya XGen and the Arnold Render Engine. All it takes is a simple beveled cube or a sphere and a texture map. Simple, Amazing! Would be great seeing this done on 3dsmax with Forest Pack.

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O House by Marcin

O House by Marcin “Neb” Jastrzebski

Marcin “Neb” Jastrzebski posted a set of images and a short video showcasing the process of making his recent personal work – House O based on the work of Jun Igarashi Architects. This is a remarkable piece of work by Marcin, going into so much detail as he usually tends to do. He uses MODO 701, Cinema 4d and Maxwell Render 3 as his main tools on this one. Enjoy!

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