thanks to all for your C&C's. i'll be doing a making of soon and will be sure to post a link on the forum thread.
Beautiful images ... Happy with the quality ... It would be nice to know how it was created to pool water
i've had this up on my computer since i saw it in the forums and keep coming back to it. Fantastic work. For full appreciation, there are some higher res versions on the Thea forum here http://www.thearender.com/forum/viewtopic.php?f=21&t=6183
Which HDRI's from VizPeople have been used and on which picture? How were the others done? Really great images! I especially love the camera-angle on the fifth image. Superb work!
yes, i used displacement on the water plane. it's just a subdivided plane that closes the pool walls. it normally works with just a bump map too but i find displacement more reliable and of course it also displaces which is necessary depending on the camera position and angle. @MatheusPassos
I agree, it's definitely the weakest element in the scene. it almost looks pasted in (especially in the overcast render). i tried a few different things but never quite got it right :)
i used the same one on all the images except the overcast render. can't remember for sure but i think it was either 5 or 6. i'll have a look tomorrow. @David K.
Lasse Rode takes Unreal Engine for a good spin as he strives for photorealism using a real-time tool. He does this... more
Today I'm closing the SOA #AcademyDay5 interviews with the one I made with Pedro Fernandes from Arqui9. It was great... more