Carapicuiba House by SandroS

0
September 11, 2011 |  by  |  Forum Spotlight

SandroS posted on the forums one of the best set of Thea Render images I’ve seen for some time now. They were made in a 3d personal recreation project of Carapicuiba House by Angelo Bucci & Alvaro Puntoni. The house was modeled in modo. All the foliage used in this scene is from the 130 Free XFrogPlants posted a few months back in the freebies section, and HDR image based lighting done mostly with the 10 Free HDRi Spherical Skies Maps by VizPeople.

Here are the images made in this set…

sandros carapicuiba house 01 thumb Carapicuiba House by SandroS

sandros carapicuiba house 02 thumb Carapicuiba House by SandroS

sandros carapicuiba house 03 thumb Carapicuiba House by SandroS

sandros carapicuiba house 04 thumb Carapicuiba House by SandroS

sandros carapicuiba house 05 thumb Carapicuiba House by SandroS

And these great detail shots too…

sandros carapicuiba house 06 thumb Carapicuiba House by SandroS

sandros carapicuiba house 07 thumb Carapicuiba House by SandroS

Visit SandroS original forum thread – Carapicuiba House
The Thea Render forums thread – Carapicuiba House
The modo forums thread – Carapicuiba House
The Archdaily post about this house too – Carapicuiba house / Angelo Bucci & Alvaro Puntoni

12 comments
annkos
annkos

Very impressive work! Congrats!

SandroS
SandroS

thanks to all for your C&C's. i'll be doing a making of soon and will be sure to post a link on the forum thread.

MatheusPassos
MatheusPassos

Beautiful images ... Happy with the quality ... It would be nice to know how it was created to pool water

PhilippeBlanchard
PhilippeBlanchard

nice job...but on first pic, the tree on first plan i not very photorealistic :/

David K.
David K.

Which HDRI's from VizPeople have been used and on which picture? How were the others done? Really great images! I especially love the camera-angle on the fifth image. Superb work!

leel0u
leel0u

simply incredible! are photographs

SandroS
SandroS

yes, i used displacement on the water plane. it's just a subdivided plane that closes the pool walls. it normally works with just a bump map too but i find displacement more reliable and of course it also displaces which is necessary depending on the camera position and angle. @MatheusPassos

rombout
rombout

He used displacement for this, he hasn't yet completely explained everything of the scene yet

SandroS
SandroS

I agree, it's definitely the weakest element in the scene. it almost looks pasted in (especially in the overcast render). i tried a few different things but never quite got it right :)

SandroS
SandroS

i used the same one on all the images except the overcast render. can't remember for sure but i think it was either 5 or 6. i'll have a look tomorrow. @David K.

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