Carapicuiba House by SandroS

SandroS posted on the forums one of the best set of Thea Render images I’ve seen for some time now. They were made in a 3d personal recreation project of Carapicuiba House by Angelo Bucci & Alvaro Puntoni. The house was modeled in modo. All the foliage used in this scene is from the 130 Free XFrogPlants posted a few months back in the freebies section, and HDR image based lighting done mostly with the 10 Free HDRi Spherical Skies Maps by VizPeople.

Here are the images made in this set…

sandros-carapicuiba-house-01

sandros-carapicuiba-house-02

sandros-carapicuiba-house-03

sandros-carapicuiba-house-04

sandros-carapicuiba-house-05

And these great detail shots too…

sandros-carapicuiba-house-06

sandros-carapicuiba-house-07

Visit SandroS original forum thread – Carapicuiba House
The Thea Render forums thread – Carapicuiba House
The modo forums thread – Carapicuiba House
The Archdaily post about this house too – Carapicuiba house / Angelo Bucci & Alvaro Puntoni

12 replies
  1. DavidKlemmer
    DavidKlemmer says:

    Which HDRI’s from VizPeople have been used and on which picture? How were the others done? Really great images! I especially love the camera-angle on the fifth image. Superb work!

  2. MatheusPassos
    MatheusPassos says:

    Beautiful images … Happy with the quality … It would be nice to know how it was created to pool water

  3. RomboutVersluijs
    RomboutVersluijs says:

    He used displacement for this, he hasn’t yet completely explained everything of the scene yet

  4. SandroS
    SandroS says:

    I agree, it’s definitely the weakest element in the scene. it almost looks pasted in (especially in the overcast render). i tried a few different things but never quite got it right 🙂

  5. SandroS
    SandroS says:

    i used the same one on all the images except the overcast render. can’t remember for sure but i think it was either 5 or 6. i’ll have a look tomorrow. @David K.

  6. SandroS
    SandroS says:

    yes, i used displacement on the water plane. it’s just a subdivided plane that closes the pool walls. it normally works with just a bump map too but i find displacement more reliable and of course it also displaces which is necessary depending on the camera position and angle. @MatheusPassos

  7. SandroS
    SandroS says:

    thanks to all for your C&C’s. i’ll be doing a making of soon and will be sure to post a link on the forum thread.

Comments are closed.