isn't there anybody to respond about dead link? and share rain-drop texture map again please ?
Hi, somehow it does not work the way how it is supposed to. To get the drops on the window to pop out one has to use an IOR of > 1.0, lets say 1.6 - as you suggested. If I use 1.6 everything behind the window gets distorted. Normally I use an IOR of 1.0 for refractions and 1.6 for reflections. It should not look like an aquarium. I am talking just about one single plane. Any ideas?
Clever technique, thanks a lot. I use Maya and mental ray, but the idea is very nice and will work for me.
Its a great tutorial! thank you so much.
the glass material image is really small that i can read. would you mind send me a bigger image?
Also, i dont have Vray, do you think the material, camera and lighting will work with mental ray as well?
Thank you millions!
Great attention to detail. This is an interesting technique, and probably much faster than rendering the water drops as geometry or applying an additional water plane. Thanks for sharing.
Lasse Rode takes Unreal Engine for a good spin as he strives for photorealism using a real-time tool. He does this... more