The making of Wallpaper’s interiors shoot at Valle de Uco

A tweet by fellow 3d artist Dave Buckley caught my attention today about this great project by the Neighbourhood studio. Great breakdown of the work process… I wish I could have such studio setup to add cars and people to my renders! comes down to how much the client pays I guess.

Check out the original article at Wallpaper – The making of the future at Valle de Uco, Mendoza

8 replies
  1. tom
    tom says:

    interesting workflow =) all the ‘photo thingies’ look fancy =)..
    somehow this rimind my Taylor James studio works. THei have some breakdowns in their website.

  2. DIA
    DIA says:

    Really nice . I also wish we could have some project like this.
    But the budget for our projects is not even close to do something like this. I am going to start my own fancy company someday 🙂

  3. tristan
    tristan says:

    For all those effort, same result can be achieved by just compositing people from readily available 2d images.

    • Ronen Bekerman
      Ronen Bekerman says:

      Might be true… perhaps in this one the potential is not fully reached. but the option of lighting the added items according to the cg scene and placed exactly in position is so cool!

  4. Phil
    Phil says:

    cool although the 2D entourage are a little bit too much if you still shoot them in studio. Takes a lot of resources to do that.

  5. Roland
    Roland says:

    All of that equipment, and they still manage to make it look fake..
    People in 3d are still not really that good, although a friend of mine is making some multi-million polygon people using a 3d scanner, this is the future I think 🙂

  6. Brodie
    Brodie says:

    I’ve got to agree with tristan. It seems a lot like designing and building a great house and then painting it plaid.

    For all that effort and expense you’d be better off putting in some good quality 3d cars and people.

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