Studio: Pikcells

Designer / Architect: Pikcells

Personal / Commissioned: Commissioned Project

Location: Huddersfield United Kingdom

Lighting is a fundamental component of composing a cracking CG image. When used correctly lighting can elevate a strong design by creating distinct atmospheres, tell the viewer where to look or simply just balance a scene to make the photorealism look more natural.

We’ve designed and styled this interior in house with the CG scenes created using 3DSMax and rendered using Corona renderer. Additional props like the soft furnishings were individually modelled with tweaks in Zbrush. Colour accuracy adjustments and finishing touches were added using Adobe Photoshop and Fusion Studio 16.

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