Scott Residence.

Project Name: Scott Residence.
Location: Phoenix,Arizona,USA.
Area: 648 m²
Project year: 2017
FULL CGI SCENE.
VRAY ATMOSPHERIC EFFECTS/AERIAL PERSPECTIVE/ENVIROMENT FOG.

Streetstyle

Hi Peeps,

When I started the “Streetstyle” project, I only wanted to do a couple of still images with some nice angles and stuff like that. The plan was to design a cool museum place to show some kind of artworks there. So, I started to design a few wall graphics as well, and in the middle of the project I came up with the idea to create an animation based on freestyle drone videos.

A couple of weeks ago I built my first freestyle drone so I I knew how they work, fly and I understood how they react in the air between the different kind of acro movements. I also was studying the go-pro footage from the pros and analyzed their flights and acro tricks. I thought it will be easy to animate the camera because I never really done any animations before but apparently one of the hardest thing in 3d to animate the movement, speed and the gravity 🙂 It was a massive challenge for me but I`m quite happy with the result and hopefully you will like it to!

 

Austin Oaks

The main key of this masterplan was to offer a modern-stylish office space in which it should be a pleasure to work. The project should be also focused on the need for integration with the residential neighborhood and its singular landscape.

This image was the result of a smooth cooperation between Stantec and Pictury.

O r a n g e g i c.

ARCHITECTURAL SCOPE

The composition of Orangegic includes two main areas a public and a private one. The main retail area consists of various ambiences such as clothing rails, stands and a lounge area.While the private one is an innovative, collaborative, impactful working environment.

Within an old industrial shell, we developed a new clothing boutique store. Our preference in this project was a gentille, sharp and warm design of a store inspired and motivated of the orange color pallette and clean lines. We tried getting away with a fine tuning between the retaining white bounding walls, the original concrete structure pillars and the clean plasterboards. On the lighting section we aimed on making a white cloudy overcast enviromental condition and enchance a cozy atmosphere with some hanging spotlights that floods the interior with warmish light.

DESIGN FIELD

The desire to bring some warm touches that would be involved to the general structure of the store guided our design decisions about combination of materials and the composition of surfaces. Taking advantage of the old shell we implement some metallic finishes such us copper and brass which incorporation with velvet’s soft structure produced high contrast and depth in a natural state. Among the materials chosen, coper and velvet predominate due to their rich dark orange-browny colours. Our goal of a more sophisticated orientation underpinned of the Thonet’s seatweaving woven pattern on the wall hanging panels and the booths.
A pattern of palm tree’s leaves was embossed in a plasterboard and some shades of green, cement and white marble was added in the space.

CGI TECHNICAL ASPECTS

Corona Scatter. Having tried before the multiscatter plug in, this time we wanted to give a try to Corona’s native scatter for the distribution of some hairs over the knits to achieve wool softness.
Deformed Edges. To achieve the deformation on the “old shell” of the building we used the deformed edges script by Branko Zivkovic that we found out on Jakub’s Cech first manifest.
Damaged Pillars. We used some damaged textures found on textures.com and we implement them on our pillars with Arrimus 3d techincs.