I’m very happy to share yet another behind the scenes based on SketchUP + V-Ray. This time by Javier Wainstein. Follow him in this article as he describes the making of Renaissance, which he started to model referencing The Jane – A military church in Antwerp reinvented as a restaurant by Piet Boon.
First of all, I would like to thank Ronen for inviting me to showcase my work in this great community and its blog, which I consider part of my daily inspiration dose.
One of the last projects I did, and of which I am most proud of is “Renaissance”. Here you can see the final images I uploaded to the blog not long ago.
I am a great admirer of works by designer Piet Boon, with furniture just as much as the architecture. One of the projects, which I always felt captivated by, was the design of the restaurant The Jane in an old church in Antwerp, Belgium.
With this idea in my head, I began to take shape the 3D design of the restaurant. I found, in the 3D Warehouse of SketchUP, a very basic model of what the user called “Loft”. I chose this model as a starting point because it had similar features.
I would like to clarify that I never tried to do exactly the same Restaurant in the 3D version, just used it as a starting reference point. I began to edit the 3D model, and adapt the design I had in mind as I went along about it.
Once the space was defined, I started my favorite part… furnish the space!
Naturally, I wanted to use an imposing piece of furniture, such as in the actual design, a lamp of great size. I found an ideal one on Design Connected… the one in the image below. It is the Townsend Design Orbit Chandelier.
See it on the Townsend Design website as well.
I set up two typologies of tables, using mainly Soborg Fredericia chair.
Texturing and Materials
Then I went choosing materials and working them with the editor of V-Ray materials.
Unlike many SketchUp users, I prefer to assemble each material on my own. I do not use pre-assembled materials, known as Vismats.
The textures came mostly from Google Images, and some from sources such as Evermotion and Arroway Textures.
The menu was made by me in Photoshop 🙂
Lighting is the most important part of a render. Get this bad and all is bad. After much practice, I found it very useful to use HDRI in interiors. I love to use one in particular by VIZPARK – HDRI NO. 19 😉
I aimed for a soft mood, without direct sunlight coming in and sharp shadows.
To create the warm atmosphere of the kitchen, I used two spherical V-Ray lights.
Finally, I used a rectangular light for adding a small touch on the bar.
Pretty simple setup actually… For the night version, I used HDRI No. 04 from VIZPARK.
For the overall light I use a big general spherical light, warm color.
And small lights on the tables.
These are the parameters that I use.
In usually keep it very simple and minimal in post. I always aim to get it mostly done in the render. In post I simply adjust colors, tones and contrasts.
In these images in particular, I also added some light glows.
That’s it all!
I hope I’ve help you with this article in some way. Don’t hesitate to ask me anything you like in the comment section below…
Javier is a student of the Industrial Design in Buenos Aires, Argentina. After some additional studies in Canada and Germany he went back working for architectural firms in Argentina, and today specializes in 3d interior visualization.