4 More 3D Minotti Lounge Chairs by Benjamin Brosdau

Benjamin keeps on going and posted 4 more of his 3d modeling & renderings of the Minotti Lounge Chairs series on the forum. His skill never ceases to amaze me! I guess he is the ultimate DIY (Do It Yourself) type of artist.

I also added here his B&B Crinoline sidetrack modeling. Some insane spline modeling going on there!

All these items are available on Benjamin’s TurboSquid Page were you can see more previews and wire images too.

Visit Benjamin’s forum thread – 3d Minotti Lounge Chairs

11 replies
  1. Rich
    Rich says:

    Hey can you talk this guy into showing how he models all this detail?

    I see his models on here all the time and it’s amazing but it would be nice to get some insight into how he goes about it. I’d like to see a making of a piece of furniture from start to finish. Is this possible or is he only willing to share the finished images and not the how to?


    • Ronen Bekerman
      Ronen Bekerman says:

      Benjamin did share some of his workflow, doing a chair, in his HOVER ‘Lake House’ Making Of – http://www.ronenbekerman.com/making-of-3d-render-hover-lake-house-by-benjamin-brosdau/

      You can also find more info in his Minotti thread (the zipper for example)

      More then that is totally up to him, but I think he gave us all a good starting point and damn good Inspiration to motivate too.

      The key point, as I see it, is not in the technical way of doing it… but rather observation and implementation! being able to study the item you model / sculpt / texture / light to the smallest visible detail possible and translate that to during the technical buildup of the item. Benjamin seems to master that aspect very well.

      That and patience – Lots of it!

      • Rich
        Rich says:

        Yeah think your right about the observation part, all about attention to every tiny detail.

        I’m an architect and use to thinking about the smallest of details.
        When it comes to 3D visualisation, I’m a noob at the early stage of wanting to know everything.
        So when I see the furniture made of wicker I am totally blown away and inspired but at they same time slightly depressed and frustrated, wondering how it was done lol.

        All takes time I guess.

  2. Archiform 3D
    Archiform 3D says:

    Wow??. I love the wrinkles and stuff. It’s thin?s that are imperfect that make it so perfect. I wish I had the time/budget to get these little wrinkles and stuff in, meantime I think I may just buy these ones!

  3. Tora_2097
    Tora_2097 says:

    Thanks for the plug (again) Ronen!

    Rich, Ronen is very much correct in his assesment. I laid out the basics in my Hover Making of, it mostly boils down to simple technical tools (all inside 3dsmax and Mudbox) and a good measure of observation and patience. I know I repeat myself, but I cannot stress the fact enough that you always should plan ahead and go then one step after another.

    I work very organized and gathering reference images and studying the subject comes always first. I saw it more than once that people start throwing arounds thousands of polygons at too early a stage or working on miniscule details while the basic proportions were all wrong. Look at the piece that you’re trying to recreate, search for symmetries, angles, curves, relationships in sizes, dimensions and so on. Then model the basic shape in as few polygons as possible while keeping a close watch on the mesh-flow, it is crucial.

    I can even take pleasure just from looking at nice efficent meshflows, it’s an obsession of mine. 😉

    Practice is a huge factor as well. You actually need to do these things on a regular basis to become proficient. As you say you are relatively new to the field of 3D so take my advice to not become overwhelmed by todays 3D possibilities but focus on one item/topic at a time. A great many considerations flow into somehing like the wicker chair for example, many of which can only be accurately evaluated after lots of training and failures. 😉

    • Rich
      Rich says:

      This message is much appreciated, thanks mate.
      Think my first message might have come across as critical which it wasn’t meant to be.
      Thanks again for the advice.


  4. Tora_2097
    Tora_2097 says:

    No problem Rich, everything is cool.

    I (in turn) did not want to sound disheartening or anything. Why don’t you show your WIP in the forum and we can see about how to improve them?


  5. mats
    mats says:

    outstanding :0

    if I may ask, what is your rendering app? not that the app will do the magic, just curious 🙂

  6. Monad
    Monad says:

    What Tora mentioned is correct. I use to throw polygons around as I was over enthusiastic but now as I am learning I realized starting simple then working your way to the detailing is important. Its observation but also why one needs certain faces or cuts etc in a object.

    hey Rich you can join my WIP experiences soon. After I force my self. I know its embarrassing but only way to learn! 🙂

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