hey there man, great job man, how did you go about the grass? was it simply a map w/ some displacement perhaps?
...there are many problems with archicad 12 and your favorite ArchiCAD Importer script by Mirza, to import in 3dMax 2011
> I know you did it with ArchiCAD 14
> is the limit of polygones bordered by exporting from AC14
> for me, the old way is to export it as 3ds > and clean the model
...but maybe somebody know an better solution
@PIC - Hi yourself:)
These images are totally conceptual, and were done by SGI just to show a different point of view, they aren't based on a real architectural design, but just on an idea (as I said in the description).I don't think they went through;)
Hi Vlad, congratulations on the images.
I wonder how old are these images, I´ve been working with BIAD people in BJ last year in this project and the architecture looks very different.
@Monad - well the ambient occlusion is really simple to setup, you can replace the materials from the "Global switches" menu in the vray render settings. and 32: well I prefer it because I can see the final result faster - that's all:)
@Rich - 10x;) Well I'm working with ArchiCAD for a long time and it's models are easily importable in 3ds max, it's just a matter of tweaking;)
@Lucky_lux - I've been meaning to do a tutorial for this one for a long time, but will do it soon maybe. Some of the older ArchiCAD version are having problems with exporting as 3ds, but I'll explain it further in the tut:) For now, try to use the most recent Software version - 14 and it should be fine.
I'am working with 3ds max for only 3/4 months now, and i'm having trouble importing my older archicad projects into max. How do you do it so smoothly? Using the archicad import wizard i keep getting incomplete or face missing geometry! :(
Can you please do a tut on the proper workflow, to get a good model to work with in max!?
Thanks, in advance... and great making of! loved it :)
Nice looking project Vlad.
I'm an Archicad user to, so nice to see it being integrated with Max.
There is also a plug-in for Maxwell which I'm sure your up to speed on.
Thanks again mate for an interesting making of.
Cool stuff, thanks for this ,
Noob Question: How do you know those are the right settings for the ambient occlusion settings?
Is there are way of testing it with out materials?
Also render region division is 32, I understand normally people use 64 or is that way to much for distant shots like yours.?
Lasse Rode takes Unreal Engine for a good spin as he strives for photorealism using a real-time tool. He does this... more