WOW - Amazing video. I really like the camera movements, animation and post work :-) And how cool you made your own rigging scripts!
Perhaps the taxi model could use a little more work. - It seems a bit flimsy around the roof and wheel arches - but then again, it is an American car... ;-)
holy sh*t!........amazing, congrats.
Don't know what you do for a living, but if you send that to any major film studio (ILM, Pixar, etc) you'll be hired in a heartbeat.
Thanks for share it dude!
It's so motivational.
If someone see this video, will think that's a company production. It's looking so good!!
Thanx for tutorial!
Can you explain your choice for GI?Why you render a single frame light cache and then enalbe iradience map?
Unreal work mate, the rendering realism is mind blowing! Great cinematography as well. Only small criticism would be that animation of the hero car at some moments could be improved, it could react more to the force of sudden turns. It is very impressive that you did it all by yourself. Question : Can you tell us the total time you spent on production including post?
Amazing work! Can you please explain how did you do people composite/render? I notice that you render it separeted. Did you use some kind of matte or vray sphere technic?
Thanks a lot for the helpful tips and tricks :)
Excellent, it's been a long time I didn't see any kind of making of likes this, so much useful information dude, thanks again for share your knowledge, best!!Fernando
Excellent work on the animation. Great making of article. Specially the compositing work in Nuke called my attention. Congratulations to Efim Armand for the top quality work! Thanks, Ronen for sharing.
Its one of the most outstanding work I have seen in a long time. Congrats and thanks for making of.. :) Also thanks to Ronen for posting :)
@combo hi, unfortunately no
@silvermehran hi, I must say it wasn't a correct way of rendering. I just tried to do so to save some render time and for test. The right scheme would be rendering irradiance map (animation prepass) + light cache (single mode, camera path enabled) at the same time.
@Yatzenty Thank you dude! Nice notice, I decided not to animate driver and hide it as much as possible behind the glass reflections ;) As to production period, I have been making this animation during my free time, couple hours a day for 3-4 months I guess.
@Albert Natako nothing special; i7, 12GB RAM and.. a renderfarm (60 servers)
@carretel Hi! tnx for your reply. It was rather simple pass, only people and ground plain (with matte/shadow material applied) + dome light. I rendered people separately and then added them in post production stage with some masking.
@Efim Armand That's less than I expected for the production time and only free time. Well done. You must be very experienced. Anyway, you can tell by the way this video looks :) By animation I meant the car body which could swing to the sides bit more, it feels bit stiff at times. I totally agree with the driver decision
@Efim Armand haha! please tell us how didi you get that AO pass? vray dirt? thank you in advance
@Efim Armand thank you efim =) hope you'll make a video tutorial for this =P i'm a newbie as 3d artist and dunno how to make 3ds looks more realistic like this, guess i should learn more about render elements and shading or maybe compositing. coz i don't find any video tuts that teach how to do it, step by step. so it's hard for me :(
@Efim Armand Were the people AXYZ models or what?
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