Making of Mediterranean House by nookta

0
October 18, 2013 |  by  |  Making-Of, Native, Tutorials
221 Flares Facebook 0 Twitter 23 Pin It Share 115 Google+ 27 LinkedIn 17 StumbleUpon 31 Reddit 8 221 Flares ×

nookta‘s Mediterranean House was chosen by Chaos Group to accompany the launch of V-Ray for SketchUP v2.0 release and rightfully so. nookta managed to produce a highly emotive visual using a simple SketchUP model rendered with V-Ray directly from SketchUP. In this article, Bahadir Ozbek from nookta tells the story behind the image. Enjoy!

nookta Making of Mediterranean House by nookta

Author: Bahadir Ozbek

nookta is a German based Architectural Visualization studio founded in 2012 they have strong focus on aesthetics and style.

Introduction

First of all, thank you for your time reading this article and a big thanks goes to Ronen Bekerman for inviting me to write it.

The project was a competition entry for CG Record. I actually only wanted to do something for my personal portfolio and was very surprised and happy to see this image among the top 10 at CG Record and also being picked for the launch of V-Ray for SketchUP v2.0 by Chaos Group!

Before I even got going with the work, I tried to imagine what could this house and its surroundings can look like. I knew I want it to be minimalistic, open and cool. I also wanted to convey a sense of comfort.

The overused sunset scenario was quickly dismissed in favor of an early cooler morning look & feel.

For me, the most important goal was to be able to spark emotions when you see the image. Having a super perfect 3d model is not a must for that, therefore I invested more time in post production.

That said, the 3d model needs to hold up to some standard. Using SketchUP I aim for low poly count at all times, but in key areas, specifically in view, I do add details. I make sure that architectural detail work, the edges are rounded and the furniture are precisely modeled.

The 3D Model

The base 3d model was provided for the participants of the contest. I cleaned it up a bit and added some furniture from the 3d Warehouse and some from Vitra imported as 3DS into SketchUP. I highly recommend you check the Vitra site if you need good 3d models.

nookta su model main view 02 728x314 Making of Mediterranean House by nookta

I worked those furniture models a bit more as the were to rigid initially. For that I used a great plugin for SketchUP called Artisan. Most use it for doing general site work, sculpting terrains and such, but it does magic on furniture too!

See the before and after…

nookta before after 728x545 Making of Mediterranean House by nookta

Here are more model views…

nookta su model view 03 728x314 Making of Mediterranean House by nookta

nookta su model view 04 728x314 Making of Mediterranean House by nookta

nookta su model view 05 728x314 Making of Mediterranean House by nookta

and an extra render done – exterior one…

1085076 604613282892021 675312768 o 728x364 Making of Mediterranean House by nookta

Lighting

For the Lighting I used a V-Ray Dome Light – One of the great new features of V-Ray for SketchUP v2.0 with HDRI from Viz People.

VizPeople HDRI v 4e54fd813ad62 150x150 Making of Mediterranean House by nooktaViz-People HDRI Vol. 01 : This pack has 10 High Resolution HDRI Sky maps sized at 12000px X 5800px ready to use for commercial work too.

Check it out!

HDRI v2 4fe20b7684d70 150x150 Making of Mediterranean House by nooktaViz-People HDRI Vol. 02 : This pack has 10 High Resolution HDRI Sky maps sized at 12000px X 5800px ready to use for commercial work too.

Check it out!

I have no other light source in the scene so I choose a
bright sky that gave a blueish color to the surfaces.

nookta vray light web 728x455 Making of Mediterranean House by nookta

Rendering

This is very straightforward… I use a combination of Irradiance Map and Light Cache to save on render time, knowing I do most of the work in Photoshop in anyway.

Here are the setting for the Rendering :

Materials

I tried to use low quality textures or just diffuse colors to save on system resources and render time.

Here are the most important materials.

Floor

nookta floor web 728x455 Making of Mediterranean House by nookta

nookta floor 2 web 728x455 Making of Mediterranean House by nookta

Bricks

For the bricks map I needed a good displacement and map. So I used the program CrazyBump to help in making these.

nookta stone wall web 728x455 Making of Mediterranean House by nookta

nookta stone wall2 web 728x455 Making of Mediterranean House by nookta

Used double-sided material for the light glass…

nookta dublesided web 728x455 Making of Mediterranean House by nookta

Here is a cool tutorial about double-sided material for SketchUP users…

I added the dirt map later in Photoshop.

nookta wood web 728x455 Making of Mediterranean House by nookta

Post Production Stage

So lets see the RAW render first…

nookta 1 raw web 728x359 Making of Mediterranean House by nookta

And these are my layers in Photoshop before Ronen asked me to do the tutorial… Not that pretty!

nookta before web 728x592 Making of Mediterranean House by nookta

This kind of layer structure is not a good example but sometimes you have no time to name the layers (or maybe you're just lazy).

For understanding I have grouped some of the layers

nookta after web 728x595 Making of Mediterranean House by nookta

Adding Background

nookta 2 breakdown bg web 728x359 Making of Mediterranean House by nookta

For the forest in the left corner I have created a collage of different trees from my library and matched the color using different adjustment layers.

The background image also made of several levels.

nookta layers background forest web 728x843 Making of Mediterranean House by nookta

For the foggy effect I've taken a simple brush and painted with white over the background.

I spend a lot of time doing this part, because the sky really sets the mood for the entire image. I think it is important that the colors of background should fit together with the rest of the image.

nookta 3 breakdown color+mist web 728x359 Making of Mediterranean House by nookta

Added a bit of bluish color on the left-side and on the window. Some glows on the surfaces and made the lights more intensive.

nookta 4 breakdown staffage web 728x359 Making of Mediterranean House by nookta

Added a bit of vignetting effect and entourage.

nookta 5 breakdown contrast web 728x359 Making of Mediterranean House by nookta

Turned up the contrast.

nookta 6 breakdown final contrast web 728x359 Making of Mediterranean House by nookta

A little color correction and here is the final result!

Thank you for reading, and I hope you liked it and that it was helpful to you!

Best regards,

Bahadir.

Subscribe to my Newsletter

14 comments
asee
asee

Amazing job. Congratulations. I'm sure with vray2 can create much more amazing renderings than with the earlier version. 

jenslangen
jenslangen

Stunningly beautiful!

Can you achieve photo realistic quality using this workflow?

What is the maximum resolution you can create? I would want to reproduce images for brochures- 8.5X11 inches at 300dpi.

PabloOrtiz
PabloOrtiz

Great Job!. Some windows graphics setting are hard to read, could be possible to make  them more neat or readable?

Thanks

nicoribas
nicoribas

Hi! First off all I want to thank you two for sharing this "simple" and bright work with tutorial. 

I am having some trouble with the render, because with the setup I use according to the provided information all the render is with gray scale color. Any idea of what I might be doing wrong? 

I use default material with bump and displacement. 

If i use vray material the render have color. But i cant use maps on the vray material.

Somebody can help? 

Thank you all again for sharing such good work and tutorials.

lee_attard
lee_attard

AMAZING work the mood is beautiful, fantastic postwork :-)

amehmet
amehmet

Cool work... What layer types are you using for the vignette at the end stage of the video? Is it overlay? or a masked adjustment layer (levels or curves) or a combination?!

Looks great anyway...

Thanks

czapek
czapek

Amazing! Is there any chance to see all steps, stpe by step mede in PS? 

rd6nl
rd6nl

Very cool to see what is possible with the new V-ray. Amazing work!

Vladimir Ivanoff
Vladimir Ivanoff

casi te etiqueto Pochex hasta que me di cuenta que era tuyo.. cuak..

Quick iT
Quick iT

Tremendous 3D and 2D talent.

Trackbacks

  1. […] For a breakdown of how this scene was put together, read through this breakdown on Ronen Bekerman’s site. […]

  2. Triplet 3D says:

    […] creating using SketchUp, I was blown away and wanted to give it a try again. Check this piece out: http://www.ronenbekerman.com/making-of-mediterranean-house-nookta/. My illustration is quite different from this link, but seeing this work made me realize that […]

Recent Posts
25 Free 3D Furniture Model by ODESD2

25 Free 3D Furniture Model by ODESD2

04/16/2014  |  12 Comments

It is great to see design studios offer 3d models of their items like Ukrainian based Design Bureau ODESD2 did... more

SketchUP V-Ray Proxy Grass

SketchUP V-Ray Proxy Grass

04/15/2014  |  13 Comments

Creating 3D Grass and Scattering it all over the place inside 3dsmax was featured here plenty, but with V-Ray for... more

Forest Pack 4.2 Pro & Lite Released

Forest Pack 4.2 Pro & Lite Released

04/10/2014  |  No Comments

iToo Software announce today the release of Forest Pack 4.2 Lite & Pro. The new version includes support for V-Ray... more

model+model Released Vol. 09 / Kitchen Accessories

model+model Released Vol. 09 / Kitchen Accessories

04/08/2014  |  No Comments

model+model released a new volume of Kitchen Accessories 3D Models to help you spice up those interiors you are working... more

Making of House in the Forest

Making of House in the Forest

04/07/2014  |  12 Comments

Juan Carlos Torres's cold and foggy visuals of a House in the Forest awarded him Best Visualization of the Week... more

10 Free 2D Cutout People

10 Free 2D Cutout People

04/01/2014  |  12 Comments

Juan Carlos Ramos kindly shares his second 2D Cut Out People Pack. As I always say - You can never... more