Much has been written about Linear Workflow (LWF) and you can find many tutorials and articles about this subject on the web… but none was as simple to understand and so pleasing on the eyes as this screencast by Matt Gorner that I stumbled upon today while researching how to make my VRay RT previews look like my renders.
Im sorry but I have max 2012. looks like my gamma is already 2.2. I don't understand how to properly alter images that are used for materials to be set up to use gamma in later image production?
For instance I have noticed that flooring materials that I "stole" from school always show up washed out, I assume from this. What do I do to these images to correct this?
Whoah, fame! (Someone pointed me to this Blog) :)
Glad you liked the tutorial. I do need to update it to include some more accurate information.
By the way, the videos are also available on YouTube:
Thanks for the share, I have come across so many variations of using LWF that it can get a bit confusing. At the moment I use a variation of Aversis' method but I'll definately try this out.
Just perfect, great tutorial.
But can find how to de gamma precisly my textures, in order to use linear workflow.
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