Linear Workflow made Simple by Matt Gorner

Much has been written about Linear Workflow (LWF) and you can find many tutorials and articles about this subject on the web… but none was as simple to understand and so pleasing on the eyes as this screencast by Matt Gorner that I stumbled upon today while researching how to make my VRay RT previews look like my renders.

The Beginners Explanation of Gamma Correction & Linear Workflow – PDF

Matt’s original Lightwave Forum Thread

12 comments
LaneBrain
LaneBrain

Im sorry but I have max 2012.  looks like my gamma is already 2.2.  I don't understand how to properly alter images that are used for materials to be set up to use gamma in later image production?

 

For instance I have noticed that flooring materials that I "stole" from school always show up washed out, I assume from this.  What do I do to these images to correct this?

 

thanks

 

Exile4u
Exile4u

Finally a tutorial that makes it very very clear.

Thanks for the great work.

Matt Gorner
Matt Gorner

Whoah, fame! (Someone pointed me to this Blog) :)

Glad you liked the tutorial. I do need to update it to include some more accurate information.

By the way, the videos are also available on YouTube:

http://www.youtube.com/user/pixsimdesign

Cheers
Matt

infograph3d
infograph3d

Nice... a curious way, when I can try vray rt, use it.

thanks.

MA
MA

Thanks for the share, I have come across so many variations of using LWF that it can get a bit confusing. At the moment I use a variation of Aversis' method but I'll definately try this out.

Lynchon
Lynchon

Just perfect, great tutorial.

But can find how to de gamma precisly my textures, in order to use linear workflow.

Any ideas?