ARCHVIZ Workflow with Cristian Chierici / CC79

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July 18, 2014 |  by  |  Workflows

Pushing on with the exploration of the various workflows in Architectural Visualization, I’m presenting you today the work of Cristian Cherisi from CC79. Three works to be exact, ranging from mostly postwork towards mostly 3d. This is a mixture between both ends of the spectrum, while keeping the same end result style. Cristian presents us how he approached his latest 3 projects with examples. Enjoy!

CC79 ARCHVIZ Workflow with Cristian Chierici / CC79best of week 80 ARCHVIZ Workflow with Cristian Chierici / CC79

Author: Cristian Chierici / CC79

Graduated in Architecture, fascinated with 3D graphics and more generally to the Photoshop manipulation and photography. Cristian worked in several architectural firms in Milan as a 3D visualizer. Since 2011 he works as a freelancer in Italy, based in Milan, with the alias CC79.

Explore CC79 works on the forum :

Khodynka Park – Moscow International Competition
Villa A
Emilia
OMAN Pavilion – EXPO 2015
POST
Kindergarten Design Competition
Kwame Nkrumah Presidential Library

Hi Everybody, first of all I would like to thank Ronen for inviting me to write this article about my workflow, it’s a great honor, and I hope you’ll enjoy it.

Workflow

My approach to architectural visualization starts  in modeling a basic 3d model with a basic RAW render of it. I will aim for the simplest mapping of texture and lighting setup knowing I will rely on a heavy post production process to explore and find the best result for the client and for me as well.

I prefer to use Photoshop as my main creative tool because most of the projects are done under extremely tight deadlines. I find it more flexible than doing everything in 3d, and also because I’m a Rhinoceros user and as you know (or not, but now you do) it’s almost impossible to add the grass, trees or build a landscape in 3d with Rhino.

With that said…

I’ve recently explored the option of doing more in 3d. One can never fixate on a specific workflow just for the sake of it. I’ve enjoyed the process a lot and if I can give advice based on it, always keep your mind open and explore other approaches. I still prefer using Photoshop, but I think that going full 3d is something I will do again!

I would like to share with you 3 different projects I worked on :

  1. PARRAMATTA SQUARE COMPETITION, relying heavily on postwork with Photoshop.
  2. KINDERGARTEN DESIGN COMPETITION, mixing both 3d and PS.
  3. POST, which is ironically named as it is almost full 3d.

Let’s start!

PARRAMATTA ARCHVIZ Workflow with Cristian Chierici / CC79

PARRAMATTA SQUARE COMPETITION

This is a project by Mario Cucinella Architects and was selected for the 2nd phase of the competition.

It was great fun to create this visualization because I had a lot of freedom to think about the landscape, the atmosphere and the general animation. I received the model directly from the client in 3dm format, so I only had to adjust it a  little bit it, focusing on exploring the best views.

PARRAMATTA 000 ARCHVIZ Workflow with Cristian Chierici / CC79

Materials

For the exterior Skin I used a simple mosaic texture with a transparent map to create random holes, and
the same inverted textures in reflective map to disable reflection in the holes.

PARRAMATTA 001 728x455 ARCHVIZ Workflow with Cristian Chierici / CC79

The is simple reflective transparent material with an emissive map to create the interior light effect.

PARRAMATTA 002 728x455 ARCHVIZ Workflow with Cristian Chierici / CC79

Lighting

For the interior light as mentioned above, I use an emissive map in the Glass Material. For the ambient light I
used a DOME light with an HDRI map from Peter Guthrie’s HDRI Skies Collection.

PARRAMATTA 003 728x455 ARCHVIZ Workflow with Cristian Chierici / CC79

Render Settings

PARRAMATTA 003 0021 728x552 ARCHVIZ Workflow with Cristian Chierici / CC79

Raw vs. Final render

PARRAMATTA 006 728x505 ARCHVIZ Workflow with Cristian Chierici / CC79

Postwork

Finally here we are with the fun part… the post production.

First of all, I try to find online or in my library all the reference pictures to build the landscape as the client wants it to be.

PARRAMATTA 008 728x455 ARCHVIZ Workflow with Cristian Chierici / CC79

And this is the first sketch I sent to the client only to make him understand how the final visualization could
be.

PARRAMATTA 007 ARCHVIZ Workflow with Cristian Chierici / CC79

The Photoshop file has a lot of layers, color correction, tone adjustment and it’s a little bit difficult to show you all the stages for the final image, as there are many of them as shown below…

PARRAMATTA post all ARCHVIZ Workflow with Cristian Chierici / CC79

but I did a short post-production breakdown video showing all the steps.

On to the next one project with more 3d elements in it…

GUASTALLA ARCHVIZ Workflow with Cristian Chierici / CC79

KINDERGARTEN DESIGN COMPETITION

This is a very interesting project by Mario Cucinella Architects that won the 1st prize and will be built in
Guastalla.

The client asked to me to make something different from what I usually do, and I decided to make a snowy scene
putting the camera between the trees to show the linearity and the rhythm of the building. Also emphasizing the differences between the warm light inside and the cold winter outside.

As in the previous project I received the 3d model directly from the client in 3dm format and the first step was
to set up the camera.

GUASTALLA 001 728x320 ARCHVIZ Workflow with Cristian Chierici / CC79

Materials

In this case the materials are simple and easy. Wood outside, wood inside, glass and nothing else.

Wood outside

GUASTALLA 002 728x455 ARCHVIZ Workflow with Cristian Chierici / CC79 GUASTALLA 003 728x514 ARCHVIZ Workflow with Cristian Chierici / CC79 GUASTALLA 004 728x405 ARCHVIZ Workflow with Cristian Chierici / CC79

The glass is a simple reflective/refractive/transparent material and the snow is a default V-Ray material with a bit of noise bump.

Wood inside

GUASTALLA 005 728x455 ARCHVIZ Workflow with Cristian Chierici / CC79 GUASTALLA 006 728x483 ARCHVIZ Workflow with Cristian Chierici / CC79

Landscaping

For this visualization, as opposed to what I would usually do, I decided to use trees directly in 3d because I already had the precise idea of what I wanted to do (sometimes the landscape could be created while the post process coming through, Not ideal, but could happen).

I used the R&D group winter trees library, selecting some birch trees and then transform them into V-Ray proxies.

GUASTALLA 0001 huge 1324 728x289 ARCHVIZ Workflow with Cristian Chierici / CC79

GUASTALLA 007 728x328 ARCHVIZ Workflow with Cristian Chierici / CC79

Lighting

All the interior lights are made in post-production, while the ambient light is done by using a DOME light with an
HDRI map from Peter Guthrie’s HDRI Sky Collection.

GUASTALLA 008 728x455 ARCHVIZ Workflow with Cristian Chierici / CC79

Render Settings

GUASTALLA 009 728x566 ARCHVIZ Workflow with Cristian Chierici / CC79

Raw vs. Final render

GUASTALLA 010 728x316 ARCHVIZ Workflow with Cristian Chierici / CC79

GUASTALLA 000 728x290 ARCHVIZ Workflow with Cristian Chierici / CC79

Stages of post contact sheet…

GUASTALLA post all 728x581 ARCHVIZ Workflow with Cristian Chierici / CC79

I also made a video of the post-work done on this one…

And for the final project and most done in 3d…

POST 728x343 ARCHVIZ Workflow with Cristian Chierici / CC79

POST

This scene was done as a learning experience for me using 3ds Max and MultiScatter. The main object started with a Grasshopper code shared on Co-De-It website.

Everything start from this simple sketch… I could have easily used my usual postwork heavy workflow, as most of the elements could be added matte painting style, but I wanted to give full 3d a go.

POST 000.001 728x555 ARCHVIZ Workflow with Cristian Chierici / CC79

To create the landscape I started with a simple plane and then modified it with Paint Deformation to build all the hills as I wanted while viewing it all through the selected V-Ray camera. This way I could have better control over the terrain in the specific composition.

POST 001 728x455 ARCHVIZ Workflow with Cristian Chierici / CC79 POST 002 728x293 ARCHVIZ Workflow with Cristian Chierici / CC79

Back in Rhinoceros I created the “wireframe” of the hills (RibsStructure) and then imported them into 3dsmax. I moved and copy the structures to find the best positions.

For the GH code you can simply visit Co-de-iT and download the definition file.

POST 003 728x455 ARCHVIZ Workflow with Cristian Chierici / CC79

POST 004 728x291 ARCHVIZ Workflow with Cristian Chierici / CC79

For the vegetation I used 2 kinds of grass with color changes modulated by a gradient ramp map.

The first group – Low Cut Grass

POST 005 728x455 ARCHVIZ Workflow with Cristian Chierici / CC79

The second group – Tall Grass

POST 006 728x455 ARCHVIZ Workflow with Cristian Chierici / CC79

The third group – Stones

POST 007 728x455 ARCHVIZ Workflow with Cristian Chierici / CC79

And here’s how it looks in the viewport…

POST 008 728x292 ARCHVIZ Workflow with Cristian Chierici / CC79

Texture Mapping

All the textures for the vegetation are modified with gradient ramp parameters

POST 009 728x455 ARCHVIZ Workflow with Cristian Chierici / CC79

Sand

POST 010 728x455 ARCHVIZ Workflow with Cristian Chierici / CC79

Concrete

POST 011 728x455 ARCHVIZ Workflow with Cristian Chierici / CC79

Lighting

Same DOME light setup here too!

POST 012 728x455 ARCHVIZ Workflow with Cristian Chierici / CC79

Render Settings

POST 015 728x570 ARCHVIZ Workflow with Cristian Chierici / CC79

Raw vs. Final render

POST 013 728x291 ARCHVIZ Workflow with Cristian Chierici / CC79

POST 014 728x291 ARCHVIZ Workflow with Cristian Chierici / CC79

POST 000 728x344 ARCHVIZ Workflow with Cristian Chierici / CC79

The post process contact sheet…

POST post all 728x549 ARCHVIZ Workflow with Cristian Chierici / CC79

Here’s the short post process video for this one too…

Thank you for spending your time reading this article,

I hope you have found it interesting!

Cristian Chierici

9 comments
Germán Fuentes
Germán Fuentes

I love the fact that you're working in Rhinoceros. Really is a impressive software for everything !!!! Thanks for it.

lee_attard
lee_attard

Great work thanks for sharing :-)

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