I am still confused about the "ZDepth image levels", and I don't see mention of it in the provided link. So, we are able to adjust the zdepth without rendering it again? How is this possible?
Thanks for your sharing. But I'm not familiar with VRayZDepth parameters, is there any good tutorial for this parameter?
Thanks Ronen for the tutorial... glad you put it on your own web. I like the color saturation that makes the image very rich.
Btw can i link this from my website?
@whitebirchstud When I mention levels, I refer to tweaking these in Photoshop for example. For actual ZDepth made to fit a specific range re-render is needed. To avoid that I usually have 2-3 ZDepth Passes with different distances input... to cover more than one base ;)
This article can help you more about the actual settings.
It's really as simple as setting 2 values (near & far) to modulate the black to white ration depending on distance.
Lasse Rode takes Unreal Engine for a good spin as he strives for photorealism using a real-time tool. He does this... more