CABINS / Sicladix : Into the Woods

the main idea is to create a cabin that will integrate with its natural environment and that will interact with him by the choice of materials and architecture, the chosen composition will be divided into three parts, the foreground that will be of dense vegetation , the second shots will consist of the cabin and trees and the background of mountain and lake, these three plans will be structured by a forest track that will link them and add depth to image. I have not yet chosen the cabin model may be that I will move towards a reinterpretation of an existing project, more on his soon.

 

Final – Interpretation of Tham & Videgård Arkitekter

My first process was to explore photographic composition, camera angle and focal length as I strongly believe that every bit of proportion counts.

My second process was to decide on the mood, lighting and story as it is critical for subsequent processes such as adding human activity and adding imaginative alfresco or other scene elements to form a story for the image. It wouldn’t have much meaning to me if the render does not convey such a narrative and becomes just a technical demonstration. I settled with a dusk, post rain scene, where students are leaving the school after a long day.

My third process for this challenge was to experiment with different facade options since a major part of our work as visualizers is to portray unbuilt architecture.
(I do love the Corten steel facade though!). In the end, I was inspired by Zaha Hadid’s Antwerp Port House as well as 2-22 Building’s use of glazed facade in Montreal and how it adds a dynamic quality to reflections on the facade.

Multiscatter was used to scatter vegetation. I had an earlier vegetation version done using particle flow, however I faced too much difficulties with RAM issues. I also combined 2D vegetation in various areas.
I started thinking about the technical aspects after I was satisfied with the three processes mentioned above. I used Vray 3.50 with 3ds Max, and amazing 3D scanned people by AXYZ, Ten24 and XOIO. Displacement maps and Vrayblendmtl were used for the after rain look. 2D people from Mrcutout were also used in combination when suitable.
Marek Denko’s Noemotion evening HDRI and Vraysun was used for lighting.

Thank you Tomorrow AB and Ronen!
Hope you enjoyed the rendering!

Infinite City

It was great pleasure to take part in this challange and show to you probably most complicated scene i’ve ever created. During this competition i’ve found Anima to be extremly useful and easy to use tool.
In my daily work i make big aerial scenes very often and it requires a lot of time and effort to populate it. This particular scene contains about 5 thosand people in it, and Anima made whole process very simple and fun.

Kalmar Museum entry

The chosen building was a pleasurable challenge to begin with. It was because it had a lot of details that gave the overall view of the building a simple facade with a lot in it.

I’ve started the modeling in Archicad (it is easier to scale and work with blueprints) where i modeled only the base form of the building. After that it was a smooth workflow in 3ds Max because you already have the proportions that you need.

Of course the wooden panels were a tricky material to make. Ive combined wood textures with dirt maps to give the look of the existing aged facade.
I decided not to make big changes in environment, just small ones so it fits the image of a well kept garden.

The mood i wanted to achieve was a nice summer morning. It is a time that gives exciting feeling of a beautiful warm day.

I would like to thank ronen and tomorrow team for this opportunity, and good luck to everyone.