Making of Urban Apartment by Enrico Cerica

Enrico Cerica published his Urban Apartment personal project renders on the forums a month ago. He made an impressive set using the Octane Render GPU application and I was very intrigued by that. It is not the first time I’ve seen work being done with Octane Render… you all remember Bertrand’s work with it too, but this time Enrico showed us a complete apartment model with lots of modeling and texture detail in it which we all know is an issue with GPU based ray-trace engines due to memory limitations. I asked him to share more information with me about his work and the way he manages his scenes and that turned into this article. Enjoy!

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Making of Roldal Pilgrim Center by Plankton Group

Planktongroup published the Røldal Pilgrim Center visual back in March this year, and it made a big impact on me. It reminded me a lot of MIR’s style, being located at Norway helped with that too… But this is a great piece of work standing alone, and relying so heavily on the use of Photoshop in achieving the final result form what proves to be a very simple raw render (from a super simple SketchUP model) makes the following read very interesting. Enjoy!

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Making of CityLIFE’s ‘Metabolic City’ by Jean-Marc Emy

The first of the CityLIFE Challenge making-of articles is here! Done by the Grand Prize Winner, Jean-Marc Emy will describe the process of creating his ‘Metabolic City’ scene which is rooted deeply within the concepts of the Japanese Metabolic architecture stream and relies heavily on 2d post production techniques. I hope you’ll enjoy this article, learn from it and share your thoughts by commenting at the bottom of this article’s page.

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Making of Loft

Matheus Passos created the Loft scene as a personal project inspired by the works of MIMO Studio and Insomia Architects from Poland in tandem with the 2011 Forum Summary – as an entry for it. He did a great job on this one, managing to achieve high levels of realism… especially in the detail shot you see up above. Read on as Matheus shares more information about his workflow in the creation of this scene.

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Making of Narrabeen House

Guillaume Favre takes us into the process of making his January 28 Best of Week forum entry – The Narrabeen House 3d recreation, originally designed and realized by Choi Ropiha Fighera architecture studio. Located in Sydney, Australia, I fell in love with this work for the same reasons Guillaume picked it as his personal project subject… great contemporary design with generous use of wood. I love the wood treatment in the 3d version and the end result as a whole, which has a stylistic feel to it vs. the real project photos.

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