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A new version of the Building Generator is out with many new features and improvements. This is a very impressive script and the development of it is really fast and I can see how it can be very useful for me to generate city backdrops for urban visualizations for example.
New features highlights
Custom object support
One can now add custom objects to the wall/door facades. Each custom object added can be easily modified and placed on the facades, by tweaking the settings in the custom object rollouts that appear in the wall/door layer managers. Many custom objects can be added to a façade design as you like, and each custom object has orientation/position/scale offset controls, as well as material and distribution controls.
Preset files improved
They have been re-coded as binary files for faster input/output an are also able to save custom objects and material settings.
Brand new randomization system has been added to Building Generator
Allowing super-quick generation of randomized floor layers, wall layers, door layers and roof layers. Here is an example of a set of buildings made in conjunction with the randomization system – just by clicking the randomize button!
Building Interiors can now be created with light objects.
Instead of having to fake lights with a texture, you can now generate simple geometry lights on the ceilings of interiors.
Check out the CGTalk thread for this script too for the full new feature list and more information.
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RonenBekerman.com is a source of learning on all aspects of 3d architectural visualization. In the blog & forums you will find articles & tutorials about 3d modeling & 3d rendering with software such as 3ds max, VRay, SketchUP, Maxwell Render, Lumion, Photoshop and more. This site will fit beginner, intermediate and advanced CG artists. Read more about me and this site.