Bertrand Benoit showcases his latest creation, three months in the making – The 3d recreation of the 1972 Metabolistic Nakagin Capsule Tower in Tokyo by the late architect Kisho Kurokawa. This is a full-CG attempt at modeling and rendering a detail-heavy urban scene, and a pretty successful one (no surprise here!). We’ve seen this project being referenced before by Jean-Marc Emy in his winning CityLIFE challenge entry. It is unique and so is Bertrand’s work on it.
Bertrand on this project technical aspects :
This is another example of a scene I couldn’t have done without iToosoft’s RailClone and Forest Pack. In order to keep the scene as light and reactive as possible, I used RailClone to model the highway on the left, the fencing on the right, to position the trees and to build some of the most complex buildings (though not the capsule tower).
For lighting, despite the uniform look, I used quite a few different HDR skies from various vendors, including this one, this one and this one by Peter Guthrie. The last exterior render (with the bright sunny look), uses a nice free HDR sky by Vizpark.
The trees were modeled with Exlevel’s GrowFX (three different versions) and left as GrowFX objects in the scene, which turns out to be a very lightweight way to work–as opposed to converting the trees into poly objects and then into V-Ray proxies, as I would normally do. One advantage is that you retain access to all GrowFX variables.
he main vitals are as follows : Lighting set-up with one dome light and a few interior lights (softbox, spherelight, IES for the kitchen) ; Brute force/Light cache renders at 2K (down-sampled to 1200 pixels here) with render time varying between 2.5 and 6 hours depending on the frame ; In-camera DOF with custom bokeh ; Hand-modeled parquet ; Geometry exterior.
Check out Bertrands forum thread and join the discussion at - Nakagin Capsule Tower