Tomorrow – Kalmar Museum
Kalmar Museum entry
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THE MAIN IDEA :
The first thing I have done is to try to understand the project and its dialogue with environment and its interior functioning.
Afterwards I stood out with a main idea which is to show the relationship between the museum, the lake, the park, the castle and the city, and to bring out the important interior spaces.
So it was necessary to find the right shot that gathers the max of elements, that’s why I chose this view that shows the project and the lake and the castle and the two interior spaces that communicate with the park and the lake and the town, which are the white box where one side can open completely to bring the park and lake inside, and the library which has a view over the city.
At first I chose to make bare trees to make the museum more visible, and for the mood I chose the early evening to have a little light from the sky, and bring out the two Interior spaces by artificial light, and also to have the reflection of the museum and the castle on the lake, and playing with the depth of field to focus on the museum while adding a bokeh effect with hexagonal shape inspired from interior tables designed by Tham & Videgård Arkitekter.
THE WORK PROCES :
So I start with the modeling with sketchup, i modeled a global shape of all elements to chose the composition of my frame in 3ds max; after that i started the mseum, it was easy to do, the only thing it was the restaurant due to lack of graphic data so i had to work from photographic image, then I modeled the environment (the park, the lake), once finished I started the texturing and the first tests of lighting and materials, I made the black wood first then i made the interior lighting, then the rest of the materials and lights.
Only the texture of displacement of the stone wall of the lake took me a little more time to do it.
After all that I started to place the models (trees, grasses, lamps, benches, etc …) and adjust them so as to make a good composition.
After almost all set up, I started working on the visible castle part.
For the effect of bokeh I abandoned the idea because the background must be very blurred in order to the effect be good, and also the DOF due to lack of time to do the final render, because I had only five days for working, if I had time I will have rendered with the DOF and with a resolution of 8k.
Thank you for all and good luck to all participants.
The main idea is the interaction of visitors with the museum. Being an exterior image, it is difficult to show what is happening inside the museum, that is why I opted for an artwork that can be appreciated from the outside.
Looking for inspiration to create a storyline aligned to my idea, I found the work of artist Gustav Hellberg, the exhibition “In your head”. Using this artwork, I was able to consolidate my idea of people interacting with the museum, the focal point of my image.
This artwork is located close to one of the entrances of the museum, in a segment of the facade that has been displaced outwards. In the middle of this new segment, a fixed slightly open door has been placed. Behind the door is a wall illuminated by hidden lights, making it difficult to understand the size of the concealed space. From hidden speakers comes the sound of a man’s voice repeating the phrase “Is it safe?”
I chose this camera angle because I wanted the artwork (door) to be the focal point of the image, besides, I wanted to show as much details as possible replicating the imperfections that exist in real world.
All the modelling was made in 3DS MAX, using as reference the drawings found in Archdaily and a lot of pictures of the museum.
The environmental lighting is a Vray Dome Light with an HDRI and the interior lighting are simple Vray Lights.
Postproduction was made in Photoshop, it consisted mainly color correction and people integration. For the people, I took the photography in my studio, simulating the lighting in the rendering.
I did all the work in approximately 30 hours, it was very hard to finish on time. If I could do something different, it would be to start a few days earlier.
I first tried to get to know the museum and the place, I live in Brazil so I used sites, google earth, archdaily …
Knowing the museum I started to model the building, it was a difficult but satisfactory stage since I liked the result
After the modeling I began to make a hand sketch to develop the environment, done that I used the model of the building that was already ready to choose the best angle for the proposed environment
Once this has been done in practice, I have already begun to set and prepare the shaders
So I started doing the rendering tests.
I started doing the work the way I wanted it, I did some small post-production tests to see if all the layers were in accordance with what I would need and rendered it in high resolution.
I tested a daytime render but I did not like it enough and finished the image with the dark weather I had been looking for since the beginning of the project.
The final image came out exactly as I wanted it, I managed to bring a low fog of the night, the effects of the lighting in that fog, and the building was not overshadowed by any effect or ambiance, everything was added generating a unit. Thank you, I hope you have enjoyed the project.
Finally its done. Such a great opportunity to join this challenge my final entry uploaded. Good luck everyone. Cheers…