CABINS / Auxey : Martian wooden cabin – work in progress

For this step, I modelized the whole project ( the dome, The cabins, etc.. ). I used a .STL terrain provided by the Nasa for the Mars Area. Actually, it’s the place where Curiosity landed. I had to trick a little with the scale because the .STL data of the terrain is very large. For the ambience, I used a simple Vray sun because The light there in Mars is in any case different than here on earth and the Vray sun gives us good control for that. I used also the Vray aerial perspective set to 6000m large and 500m height. It works pretty well. For the dome, I just took references on what we do here on Earth. It’s a Geosphere on that I used the lattice modifier to extract the structure. The trees come from Vizpark libraries. All the Debries, grass, stones and terrain texture are Megascan stuffs.

CABINS / benio178 : benio178

… but at the same time I understand the spirit of the contest.
It this entry I wanted to show you the main composition I have in mind for my main shot. The architecture of the shelter should blend into the slope of the mountain and be a part of it, not disturbing the natural context.
I am planning to use Corona Render to achieve most realism in the scene, and combine it with Megascans which are graciously given access to us in this contest. It is the first time for me to use them, and from the beginning I must admit, that it won’t be easy on Australian internet and its speed ;).
Good luck everybody and have fun!

CABINS / bdomiczek : Northern Wisps

Hi. I am completing my first scene. It may seem quick as there are nearly two months to go yet but I have planned a lot more here than just this one scene. Basically, it’s based on the sketch I made earlier and it’s sculpted so as to provide interesting vistas all around in 360 image. The close terrain (yellow on the attached image) is made manually according to the chosen perspectives (there is a distance based tessellation difference). There are many scatter engines applied and some manually placed assets. The background (blue) is to be rendered separately because the scene is already super heavy (although I proxied everything I could). There is also a foreground accent (orange) with detailed cliff and a wild fire spot.
I’ve filled cabins’ interiors with fireplaces and bunk beds. At the moment, it’s just for the purpose of translucent walls in exterior shots. I will refine them later, trying to catch some nice feeling in the very cramped space.

CABINS / JamieHolmes : Inside Out Part 2

I have taken my low poly mesh I created for my concept images into Zbrush and let loose. I have reworked it 5 times now as I keep adding new pieces. I’m still not convinced with the overall shape yet but I think its getting there. I have also been playing around with some of the Megascan textures for the rock surface. For the side walls of the Cave I am also using the Megascans Granite cliff mesh. Its been a little difficult getting the tree to cliff ratio I am after. I am using Forest Pro to scatter the trees. The other shader I have been working on is the water. That’s basically it so far.