I have taken my low poly mesh I created for my concept images into Zbrush and let loose. I have reworked it 5 times now as I keep adding new pieces. I’m still not convinced with the overall shape yet but I think its getting there. I have also been playing around with some of the Megascan textures for the rock surface. For the side walls of the Cave I am also using the Megascans Granite cliff mesh. Its been a little difficult getting the tree to cliff ratio I am after. I am using Forest Pro to scatter the trees. The other shader I have been working on is the water. That’s basically it so far.

5 replies
  1. Anupam Das
    Anupam Das says:

    Great and clever,Concept,Looking forward to see how it unfolds,The water came out very good also the mountains in the midground is very nice. how high is your camera from the water?. Are those trees on the contours of the arch or shrubs?

  2. B3D
    B3D says:

    Superb shot framed by the archwy – The cabin silhouette is getting lost against the white sand of the beach though.
    Possible to play with sun angle to keep the archway in shadow but get stronger lighting on the cabin?

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