Tomorrow Challenge. Creeping fog.

Before me stood the task of perfecting your skills in the work, as I work mostly with interiors. Experience in creating exterior I have low. The compressed time frame allotted for the work was given a special rhythm and excitement to the whole process.The simulation environment and the textures were quite interesting and informative.Although trees and shrubs had to take the finished model due to lack of time, although the textures I created individually on their own. Modeling of stones and boulders and the preparation of compositions was quite exciting. Only regret that there was not enough time to make a more interesting composition and landscape design.The more I worked on the project the more ideas and the desire to work in the project came to me.The work was done in Cinema 4D using Corona renderer. I tried to make everything as 3D, Photoshop used only for color correction.
Before work I thoroughly studied all the drawings and the area where this building. Photos of Sweden that I watched always abounded in the dense forest and fog.
In my work I wanted to capture the moment cloudy weather and when the mist envelops all around, barely visible haze. In the darkness he slowly crawls on the building and the surrounding ground. Street lights painted in an unusual light tone contrasting with the environment.
In the process of working on the project I gained many new skills and certainly I will continue to work on the kinks on.
Thank you for your attention, hope to receive advice and comments to help me improve my skill level.

Tomorrow 2017 Challenge

I’m very happy to participate of Tomorrow 2017 Challenge, it’s great.
Whenever I start a new project, I look for all informations and
references about it, like the architecture, history and curiosities.
So, I chose to creat my environment, because I saw more potential.
The next stage, I made the concept and choice the Anglo, which for me
is fundamental that the function before can not waste time with the molding
that does not apper in the camera. After 3 or 4 adjustments in the initial camera
to the composition scene, the vegetation is finished with shader and mood of
the scene. My challenge and my mission was: To value an imposing
architecture; An inspiring place; A striking framework; A realistic climate.
My biggest challenge was the time, but I believe that I conquered a good result.
I hope you like it. Thank you!

Kalmar Museum entry

The chosen building was a pleasurable challenge to begin with. It was because it had a lot of details that gave the overall view of the building a simple facade with a lot in it.

I’ve started the modeling in Archicad (it is easier to scale and work with blueprints) where i modeled only the base form of the building. After that it was a smooth workflow in 3ds Max because you already have the proportions that you need.

Of course the wooden panels were a tricky material to make. Ive combined wood textures with dirt maps to give the look of the existing aged facade.
I decided not to make big changes in environment, just small ones so it fits the image of a well kept garden.

The mood i wanted to achieve was a nice summer morning. It is a time that gives exciting feeling of a beautiful warm day.

I would like to thank ronen and tomorrow team for this opportunity, and good luck to everyone.

SBC_SIMPLE BLACK CUBE

It is still quiet outside. It is also quiet in the museum. It is the moment in the morning before the museum will be opened. The museum guides will arrive very soon. At this point, only the main hall and the exhibition “Louvre statues” is illuminated.

The terrain in the foreground acts as a guide to lead the viewers’ attention to the museum. I used trees, ivy and stones with additional subtle details for that purpose.

Additionally, I worked with a focal element which is the Spartacus statue crowded by ivy which gets the viewers’ attention and guides him further to the museum. The statue also serves as an object to get a better feeling of the scale of the building.

The biggest challenge for me was a new render engine and a lot of new tools to create a nice-looking environment. This was the most time-consuming part.

It is worth mentioning that I deviated from my original concept. Originally, I placed a person in the foreground of the scene, but I decided to discard that idea. I put so much effort into the foreground that I didn’t want to screw it with a person covering it up.

Working on this project gave me the chance to experiment with a variety of interesting tools and most importantly a great opportunity to gain experience using these in a project like this.