CABINS / JamieHolmes : Inside Out Part 2

I have taken my low poly mesh I created for my concept images into Zbrush and let loose. I have reworked it 5 times now as I keep adding new pieces. I’m still not convinced with the overall shape yet but I think its getting there. I have also been playing around with some of the Megascan textures for the rock surface. For the side walls of the Cave I am also using the Megascans Granite cliff mesh. Its been a little difficult getting the tree to cliff ratio I am after. I am using Forest Pro to scatter the trees. The other shader I have been working on is the water. That’s basically it so far.

CABINS / arturo : Titan 2099

Our proposal idea comes from the opportunity of immaging and dreaming of a forthcoming future scenario where interplanetary trips are not only possible but also beneficial. This, not just to escape from any likelihood Earth catastrofy, but as alternative of a conscious humankind.
According to the lastest research carried out by NASA/ESA/ASI, Titan’s features – Saturn’s principal satellite – are ideal for establishing autonomous colonies and at the same time remote outposts for Universe studies.
Moving from Science to Science Finction, we have envisaged a humanity capable of performing holiday trips to Saturn’s satellites.
Our design proposal is based on habitat-modules built with large glazed surfices (on Titan the sun light is definitely lighter than that one on the Earth) that integrate mini green-houses containing gardens. From these modules will be possible to enjoy the view of “Lingea Sea” (one of the satelate’s largest lakes made by liquid methane and ethane) and its golden haze, the immensity of Saturn cut out over the skyline and the other innumerable satelates from ‘The Lord of the Rings’, like Enceladus, Tethys and Dione.

CABINS / Chrissy : Jökulsárlón – Concept

So, I think I finalllllly managed to decide on a shape that I like for my cabin entry. This will be my 4th design interation… all of the iterations can be found below in the comment section.

The shape of my Cabin has very much been inspired by a cabin design called Skyli which was a concept done by Utopia Arkitekter – (http://www.utopia.se/en/projects/skyli) check it out.

The composition has changed ever so slightly from my original sketch, which showed a cabin sitting on the edge of a cliff face. When i was researching I came across a hotel in Iceland called the ION Adventure hotel… initially I loved the shape and how it kind of stuck out of the landscape with a pool underneath it (http://ionadventure.ioniceland.is/) – so i decided to try and design a cabin and mold the landscape around it to create a similar blue lagoon style pool underneath it.

The landscape was created with two methods. The foreground was quickly created with a plane and the free form tools to try and match the composition of my original sketch as closely as possible – I just pushed, pulled and relaxed areas until I was happy with the shape. The background landscape was created using a detailed height-map of Hvannadalshnúkur, which is a peak to the west of Jökulsárlón. I used the displacement modifier in Max and then used pro-optimizer to bring the face count down.

For the glacier coming down the mountain I simply selected the faces in those regions, copied them up and used the freeform tools again to conform it over the mountainous landscape.

Lighting was setup using a daylight system, Vray Sun and Vray Ariel Perspective to provide the depth that the scene needs to show off the scale.

Hope you like it so far… some of my intitial concepts in the comment section you will probably notice were inspired by some other cabin designs… one i was very close to using was actually inspired by an image Peter Guthrie did himself a few year back for a cabin called Tind (http://www.peterguthrie.net/#/tind/).

Let me know what you think.

CABINS / jayfield1979 : Wilderness Modular Cabin

As the challenge is to use Megascans assets, I decided I’d use the branch atlases and bark texture to create some trees for the surroundings.

It’s not that easy to find trees that work well in game engines and look good so I decided to build my own. It took all my free time today but I’m quite happy with the results. I might share the tree on the asset store when I am completely happy with it.

It lacks variation when placed however so will create a few different shapes when I get more time. I need to focus on cladding the cabin itself now.