As the challenge is to use Megascans assets, I decided I’d use the branch atlases and bark texture to create some trees for the surroundings.

It’s not that easy to find trees that work well in game engines and look good so I decided to build my own. It took all my free time today but I’m quite happy with the results. I might share the tree on the asset store when I am completely happy with it.

It lacks variation when placed however so will create a few different shapes when I get more time. I need to focus on cladding the cabin itself now.

0 replies

Leave a Reply

Want to join the discussion?
Feel free to contribute!

Leave a Reply