I started modelling in 3ds max by using my construction drawings as a reference.
After I finished the small cabin, I mapped the model in order to use it in substance painter.

I used substance painter to add details like screws etc. to the low-poly model.
The props like the mattress and pillow were created with modifiers in 3ds max and additional creases were made with the Corona material shader.

For the first test-renderings in Corona I was looking for an HDRI with a similar environment and light mood like the reference scene in the desert.

As a next step I will finish the texturing for the small cabin and the props. Afterwards I will continue with modelling some rocks for the environment.

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