CABINS entry by Simone

Here my final entry!

Please use this link to see my VR panoramas on Yulio:

https://www.yulio.com/MY6431dQb7

You can switch between the different perspectives by clicking on the arrows.

Here some facts:
I used 3ds Max for modelling, Corona Renderer, Substance Painter for the Cabin/Wagon texture, Mudbox for some stones and Megascan textures!

I modelled all objects and props by myself except the hiking shoes, the book and one of the plants.
I got these 3d models from 3dsky.org and altered the textures so that they fit into my scene.

Finally, I would like to thank Ronen Bekerman for organising this challenge. I enjoyed the ‘Cabin’ theme from the beginning and I am looking forward to explore all the other entries!

CABINS entry by Simone

I started with the environment by using the paint deformation tool in 3ds max to create my terrain.
Afterwards I focused on the plants and rocks.

From Quixel Megascan I used several image atlases for the plants as well as 3d rock models.
I created some rocks and plants myself to complete my collection for the desert environment.

I started to place the items in the environment and I left some empty spots at the bottom of the mountain where the cabins will be placed, surrounded by rocks.

CABINS entry by Simone

I started modelling in 3ds max by using my construction drawings as a reference.
After I finished the small cabin, I mapped the model in order to use it in substance painter.

I used substance painter to add details like screws etc. to the low-poly model.
The props like the mattress and pillow were created with modifiers in 3ds max and additional creases were made with the Corona material shader.

For the first test-renderings in Corona I was looking for an HDRI with a similar environment and light mood like the reference scene in the desert.

As a next step I will finish the texturing for the small cabin and the props. Afterwards I will continue with modelling some rocks for the environment.

CABINS entry by Simone

I used the sourced images as a reference to make the plans for two selected variations of the cabins.
Drawing the plans gave me a better understanding on how the cabins are build up, about their size and proportion. I also implemented some ideas for the props and the surrounding scenery in the illustrations. As a next step I will start modelling the main elements in 3ds Max.