So it’s been a while since the last update and much has changed.

I started the month off experimenting with different environment ideas to surround the cabin. My initial idea was to have a secluded lake house in a pine forest. I ran with this idea for a while but ultimately decided to drop the lake idea and focus on the forest aspect.

Having created a little scatter tool for Maya and after building up a library of plants it was quite quick to populate the areas around the cabin.

For the overall look of the structure I decided to go for a more distressed concrete look and feel. I found this allowed the cabin to sit better in the environment and made more sense as I wanted it to feel like it exists in a fairly rugged terrain.

I have a few more renders to get through in the last couple of days before calling this project done. Looking forward to getting some sleep when it’s all over 😛

3 replies
    • Richard
      Richard says:

      Thank you! The water shader was surprisingly simple to setup in Redshift. It’s basically a sequence of procedural noise at different scales and intensities that breaks up and masks the roughness and bump for the material.

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