CABINS entry by richst_za

Here is my final entry. Possibly the most challenging project I’ve worked on, but worth every bit as it was a great learning experience.

I rendered everything with Redshift and all the models and foliage were created from the ground up using Megascans assets.

A huge thanks to Ronen for organizing this as well as to the sponsors for bringing the community together for the challenge.

Here’s the link to the main submission:

Here are the Yulio renders:
https://www.yulio.com/J8jAeMcWQ9

CABINS entry by richst_za

So it’s been a while since the last update and much has changed.

I started the month off experimenting with different environment ideas to surround the cabin. My initial idea was to have a secluded lake house in a pine forest. I ran with this idea for a while but ultimately decided to drop the lake idea and focus on the forest aspect.

Having created a little scatter tool for Maya and after building up a library of plants it was quite quick to populate the areas around the cabin.

For the overall look of the structure I decided to go for a more distressed concrete look and feel. I found this allowed the cabin to sit better in the environment and made more sense as I wanted it to feel like it exists in a fairly rugged terrain.

I have a few more renders to get through in the last couple of days before calling this project done. Looking forward to getting some sleep when it’s all over 😛

CABINS entry by richst_za

Spent the last couple of days finishing up the foliage library and scatter tool, UI still a bit clunky but it’s functional at least! I used Houdini to generate the height map for the terrain using a rough sculpt as a base. Done with the animatic so I now have a pretty good idea of the angles I want to cover

CABINS entry by richst_za

Spent the last couple of days finishing up the foliage library and scatter tool, UI still a bit clunky but it’s functional at least! I used Houdini to generate the height map for the terrain using a rough sculpt as a base. Done with the animatic so I now have a pretty good idea of the angles I want to cover

CABINS entry by richst_za

I’ve been busier than I was hoping these last few weeks but managed to set time aside to build up an animated foliage library using megascans assets. A few more plants to go then moving onto the next stage. Hoping to wrap up an animatic in the next few days to guide where I need to spend the remaining month… I’m sure it’ll go in a flash.

CABINS entry by richst_za

It took me a long time until I found a reference that really inspired me to make a start with my entry.

I want to try and capture the elegance of the design and it’s fusion with the surroundings.

I may simplify the design slightly if down the line time becomes a bit tight…

The other images are reference for the type of lush environment I want to create.