Studio: Megatecture

Personal / Commissioned: Personal Project

Location: Gdynia Poland

Project developed with an intent of giving a client a chance to fully explore the design in Realtime VR using CGI. Modeled in blender and developed in Unity HDRP. Project content is a Realtime Walkthrough video, a VR recording of the project and some still images generated from the project.

The process of working on this project was really interesting and fun.

First I created entire model in Blender and I have made some reference renders for the right lighting I wanted to achieve in Unity. I used a shadowmasking technique in Unity HDRP to get nice soft light within the apartment and I needed to learn a little about lightmapping and proper polygon management to make this project run smoothly. Finally I added a VR functionality using an Oculus Quest 2 and some little C# coding.

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