Tomorrow Challenge entry by User-17841989

Beginning with the modelling has helped me quickly familiarise myself with the Museum and its surroundings. I did experiment a little with the Floor Generator tool (CG Source) to create the facade tiles, but nothing too out of the ordinary with the rest of the modelling process, it has just been a case of matching plans and reference images found online.

With the basic model complete, I have explored composition and lighting using interactive rendering. This is a great tool for getting instant feedback while still allowing for a degree of creative freedom.

Next steps…

I will most likely decide on an angle that captures the building in a way that has not been represented in any of the reference images. In terms of landscaping, I plan on loosely representing the real-life surroundings but with some subtle variations to help with the final composition.

I believe the existing landscape with the surrounding trees and park will provide a great opportunity to create an Autumn scene. The aim is to portray a cold Autumn morning with vibrant sunlight filtering through low-lying mist. I was particularly keen on capturing the feel of early morning with sun-shafts and long shadows to create as much interest at eye level. The warm colours should also compliment the cooler, darker colours in the Museum itself.

Below are some images of the model and a mood board so far. I will be posting the next update shortly which will show some of the initial concepts and lighting experiments.

Tomorrow Challenge entry by User-17465587

After a short study of the museum, ideas start popping in your head, so its time to start bringing some of them into more tangible toughs by looking into web references.

Illumination, terrain and colors are some of the first concepts that I usually begin to search, so I can draw a general idea of the image I want to create.

Tomorrow Challenge entry by User-90217759

When I studed plans I appreciated architecture and technical details of building (as roof and fasade). It was little tricky to model this project only from image blueprints. So I made a research on google for more images. After I finished basic modelling of buildings I started think what will be the best camera postions. I wanted to show the arch ceiling (roof). So I decided when my camera will be I created more details of building (only for camera angle to save time) such as windows, facade and terrain. Then I placed camera to desired location, where I could show arch celling.

Tomorrow Challenge entry by User-14412875

I studied wood material and well.. it is complicated 🙂 It is very reflective in low view angles, while almost diffuse in normal direction. It is glossy with very low roughness. The most glossy part, catching light are where the wood texture gets intense. Until this part I tried to get it work in clean state.

Wood plates has a layer of dirt on top, I am not sure whether to implement that in texture or go on in Postproduction. I will try that later.

Meanwhile I try some moods for weather..