CABINS / Crouberg : On cliff under life

Each of us sometimes wants to escape from the hustle and bustle of the city and relax from the piled up problems. Here you can enjoy mountain walks, as well as walks through the forest. If you want, you can plunge into the sea. And at the same time, the most important thing is that you have a rest here.

CABINS / QpixL : The untitled island cabin

I’ve started working on this a while back during the little spare time I had. This is more of a concept/ WIP part 1 kind of entry.
The concept is based on the landscape found in the northern part of Norway, drawing inspiration mostly from the beautiful landscapes of the Lofoten islands.
For the architecture I am using as reference the designs of Mount Fuji architects.
I modeled the basic shape with the skills I have in World machine, and after a quick trip to 3ds max, I imported it into ZBrush where I detailed it more.
For the texturing part I used the Quixel suite.
The cabin is next, along with more detailing of the scenery.

CABINS / JamieHolmes : Inside Out Part 4

Over the last week or so I have revisited the design for the Cabin. It is the same shape and proportion but I have made it feel like it could be prefabricated. The previous design was as far off as possible in terms of prefabrication. The updated design shows the steel cladded trusses bolted into large concrete anchors on the beach allowing the cabin to cantilever over the water. I’m not totally sold on the colour or finish of the steel work yet. I have slowly been chipping away at the environment and its starting to come along now. All the main elements are there. Its really just the finer details so that everything looks seamless.

CABINS / JamieHolmes : Inside Out Part 2

I have taken my low poly mesh I created for my concept images into Zbrush and let loose. I have reworked it 5 times now as I keep adding new pieces. I’m still not convinced with the overall shape yet but I think its getting there. I have also been playing around with some of the Megascan textures for the rock surface. For the side walls of the Cave I am also using the Megascans Granite cliff mesh. Its been a little difficult getting the tree to cliff ratio I am after. I am using Forest Pro to scatter the trees. The other shader I have been working on is the water. That’s basically it so far.