Contrast in depth.
This is the final image, it was created using 3ds Max, Vray, Forest and some elements with Railclone.
Post-production was made with Photoshop.
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See Entries & Join! About ConvertedThis is the final image, it was created using 3ds Max, Vray, Forest and some elements with Railclone.
Post-production was made with Photoshop.
Finally its done. Such a great opportunity to join this challenge my final entry uploaded. Good luck everyone. Cheers…
Here is my final submission, I’ve had a lot of fun and experimented along the way, I could always do more but there has to be a point at which to end. Best of luck to all entrants.
Ok I Think I am satisfied with the result, that exactly what I imagined for the scene .
at the end i would like like to say that i really enjoyed working on this project .
Thank you and good luck for all.
Scene
The renders setting is the moment when a warm evening breeze picks up fragrant pink tree blossoms, carrying them higher into the sky, and them gently layering on the pavement. A little boy in awe tries to catch the little pink flowers.
Process (3DS Max, Vray, Photoshop):
At first I build a general massing model.
Then, rendered in clay material and chose HDRI map.
After that rendered with basic materials on and printed and sketched over.
After that picked camera proportions. At first I set it up as the landscape image but after some tests decided that I like portrait better.
After that started to add Forest Pack greenery and added particle system.
At the very end tuned materials and minor mood lighting.
Inspired by Viking vessels and Swedish archipelago.
The wood cladding of the building reminds me of viking vessels. The issue was how to show the connection between the building, which is obviously standing on shore, and the vessel. My research brought me to the Swedish archipelago, which, in my opinion, perfectly fits my idea.
The biggest challenge for me was modeling and texturing archipelago rocks. It was not easy, I learned new techniques and immediately implemented them to my workflow. I used Zbrush for modeling landscape and textured everything inside of 3dsmax through Bercon Noise.
Thanks Ronen and Tomorrow for providing such a great challenge!