CABINS / mohd_ateff : The free folks

Through their traditional migration routes that carved out through the centuries, he guided me between the desert valleys and dunes. For hours I saw nothing, heard nothing, yet through the dusty storm something gleams and shines, I look at the nomad’s smiling eyes through the slit in his headdress as he whispers “this one is for the free folks”.

Concept Reminder:
Introducing a cabin or a group of cabins for the desert travelers, these cabins would attract and accommodate wanderers of the Sahara deserts as a tourism attraction point. Inspired by the unique rock and desert formation of the Algerian desert (Hoggar Mountains) and its rich heritage spots to create a group of cabins in its beautiful rocky scenery.

This project was an amazing learning experience that introduced me to a variety of new assets and techniques. For this project I rendered 3 still images (using 3ds max and unity 3D for modeling and Lumion 3d for rendering) while the VR is yet to be uploaded. The project contains a group of cabins that is excavated in the mountains, and on top of those mountains is a chilling spot that contains a swimming pool, restaurant and a star gazing chamber.

Yulio VR link: https://www.yulio.com/zMNywSRz68

CABINS / mohd_ateff : The free folks

Through their traditional migration routes that carved out through the centuries, he guided me between the desert valleys and dunes. For hours I saw nothing, heard nothing, yet through the dusty storm something gleams and shines, I look at the nomad’s smiling eyes through the slit in his headdress as he whispers “this one is for the free folks”.

Concept Reminder:
Introducing a cabin or a group of cabins for the desert travelers, these cabins would attract and accommodate wanderers of the Sahara deserts as a tourism attraction point. Inspired by the unique rock and desert formation of the Algerian desert (Hoggar Mountains) and its rich heritage spots to create a group of cabins in its beautiful rocky scenery.

This project was an amazing learning experience that introduced me to a variety of new assets and techniques. For this project I rendered 3 still images (using 3ds max and unity 3D for modeling and Lumion 3d for rendering) while the VR is yet to be uploaded. The project contains a group of cabins that is excavated in the mountains, and on top of those mountains is a chilling spot that contains a swimming pool, restaurant and a star gazing chamber.

Yulio Vr link: https://www.yulio.com/zMNywSRz68

CABINS / mohd_ateff : The free folks

Through their traditional migration routes that carved out through the centuries, he guided me between the desert valleys and dunes. For hours I saw nothing, heard nothing, yet through the dusty storm something gleams and shines, I look at the nomad’s smiling eyes through the slit in his headdress as he whispers “this one is for the free folks”.

Concept Reminder:
Introducing a cabin or a group of cabins for the desert travelers, these cabins would attract and accommodate wanderers of the Sahara deserts as a tourism attraction point. Inspired by the unique rock and desert formation of the Algerian desert (Hoggar Mountains) and its rich heritage spots to create a group of cabins in its beautiful rocky scenery.

This project was an amazing learning experience that introduced me to a variety of new assets and techniques. For this project I rendered 3 still images (using 3ds max and unity 3D for modeling and Lumion 3d for rendering) while the VR is yet to be uploaded. The project contains a group of cabins that is excavated in the mountains, and on top of those mountains is a chilling spot that contains a swimming pool, restaurant and a star gazing chamber.

CABINS / Threedee : Hideaway Island

After a busy period at work I’m finally roughing out the environment and Cabin locale!

The aim is to be able to visualise everything I expect to see using 360 Panoramas (Yulio) before I commit to detailing these VR “waypoints” – Like a 3D Animatic of sorts.
(Pink rectangles in the screenshots are my current waypoints).

The goal is to inspire surprise and delight. I want my client to think: “Whats around the next corner?

Does it feel… Special? Private? Peaceful?

In terms of workflow, I am currently trialling a method where I work completely in Unity 2018.1.
So far all my Archviz work has usually started in 3dsMax with Vray and Post in Photoshop or After Effects.
Instead I am testing a theory whereby starting in Unity I can create a real-time environment that lets me:
A) See the final lighting result sooner and move and adjust things by hand after I am finished without going back through re-renders.
B) Create an archviz expereince that I can re-package for VR with the Vive or Oculus.
C) Still be able to generate “fly-throughs” and “360 Panos” whenever I want.
D) See how hard I can push this engine to potentially reduce my render-time overheads to a few seconds instead of hours and days.

Below are a few time lapses form different angle (about an hours work)

~ Let me know what you think!

CABINS / Andy Point : Spring

Which visions do we have in our perception when we think about future societies;
its design, culture and architecture? It is possible to create a tense and vivid image from our
animus and simulate that reflection?
Only when these reflections are visualized in the form of images, videos and animations or VR,
we can feel that the future is present.
In short visualization is a tool to integrate poetical ideas into visible or even tangible reality.
With contemporary visualizing tools its possible to create humming illusions of reality and
walk inside imminent creation.”