After a busy period at work I’m finally roughing out the environment and Cabin locale!

The aim is to be able to visualise everything I expect to see using 360 Panoramas (Yulio) before I commit to detailing these VR “waypoints” – Like a 3D Animatic of sorts.
(Pink rectangles in the screenshots are my current waypoints).

The goal is to inspire surprise and delight. I want my client to think: “Whats around the next corner?

Does it feel… Special? Private? Peaceful?

In terms of workflow, I am currently trialling a method where I work completely in Unity 2018.1.
So far all my Archviz work has usually started in 3dsMax with Vray and Post in Photoshop or After Effects.
Instead I am testing a theory whereby starting in Unity I can create a real-time environment that lets me:
A) See the final lighting result sooner and move and adjust things by hand after I am finished without going back through re-renders.
B) Create an archviz expereince that I can re-package for VR with the Vive or Oculus.
C) Still be able to generate “fly-throughs” and “360 Panos” whenever I want.
D) See how hard I can push this engine to potentially reduce my render-time overheads to a few seconds instead of hours and days.

Below are a few time lapses form different angle (about an hours work)

~ Let me know what you think!

0 replies

Leave a Reply

Want to join the discussion?
Feel free to contribute!

Leave a Reply