CABINS / MAL : CABINS / Mal / Blue Vertigo

Blue Vertigo is becoming real (or unreal!!!).
It’s a eco “roots” resort, don’t expect 5 stars facilities here, and of course no children are allowed.
The starting point was a 20ft shipping container (3d warehouse), because it is easily customisable and transportable (boat, truck, helicopter).
The cabin is design to be completely energy independant. The electricity is generated by solar cells and a wind turbine. The water is pumped directly from the mediterranean sea above, treated with a desalter ( as a boat ) and stocked in the water tank on the rooftop. Chemical Wastewater treatment is used so that the water cycle have a minimal impact on the environment.
I added an exterior dismontable wood platform to enjoy the landscape and the exterior living.
Sorry, i know it’s not a architecture challenge but it’s a part of the concept and the mood.
Well, i don’t know if this is the final cause we could always do more and improve but it will depends on the time too !!!

CABINS / Mithunam : The Escape System

In this stage i’m already choose the landscape location.

There is 3 location for the cabin. Still not decided yet, which one will be my main view.

The red line in the renderer image will be a railway for the train and the Grey one will be a Highway (I still consider to erase the highway, since i imagine it’ll be disturb the serenity of cabin)

The detail of the cabin will be uploaded in the next milestone. Thx.

CABINS / Mithunam : The Escape System

The location will be in the real world in java, but some modify will be made if needed. The environment take place on paddy/rice field with a river at the bottom of it.

The main software i’ll use is 3ds Max, with supporting software like world machine, GrowFx for creating vegetation, and render with vray.

The cabin design will improve and developed more along the creation of the environment. The cabin design main concept will be fit with the terraced environment.

This is my first huge project i ever made, so i’ll try my best to make it great.

CABINS / Simone : Shelter

I started modelling in 3ds max by using my construction drawings as a reference.
After I finished the small cabin, I mapped the model in order to use it in substance painter.

I used substance painter to add details like screws etc. to the low-poly model.
The props like the mattress and pillow were created with modifiers in 3ds max and additional creases were made with the Corona material shader.

For the first test-renderings in Corona I was looking for an HDRI with a similar environment and light mood like the reference scene in the desert.

As a next step I will finish the texturing for the small cabin and the props. Afterwards I will continue with modelling some rocks for the environment.