Temple of Knowledge
Here are my final images, along with work progress, references and a description of the process.
Thank you Ronen and Tomorrow for doing this challenge, it was a lot of fun.
I hope you like my work, take care!
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See Entries & Join! About ConvertedHere are my final images, along with work progress, references and a description of the process.
Thank you Ronen and Tomorrow for doing this challenge, it was a lot of fun.
I hope you like my work, take care!
For this cabin I wanted to try something different. My first goal was to create something that was located in the desert rather than a forest. For the structure itself I was heavily inspired by DUST Architect’s Casa Caldera project. As soon as I saw the project I knew I wanted to create something similar, the brutalist and utilitarian nature of it were very appealing as well as its minimum impact on the surrounding environment.
For the landscape I used a terrain map to create a small rolling hill with a river basin. I populated it with clusters of small grass as well as larger Acacia trees. I scattered large boulders throughout the dried river bed. In the distance I used a photoscanned model of a canyon that I downloaded from Sketchfab, I wanted to give depth to the image as well as a bit more interest.
Overall I’m happy with how this project turned out, I learned a ton along the way and enjoyed the challenge!
Here is the final YulioVR Tour: https://www.yulio.com/ymlsVGRKrR
Composition was critical as was lighting.
I have the horrible tendency towards ever-expanding scope and I was unable to finish this competition. This is the first scene of this size and detail I have ever attempted. Really I’m still learning the tools on every level.
Even though it still needs a lot of fine tuning, I wanted to submit this image because I spent an absurd amount of time on it. I fully intend on finishing this scene in the coming days but the interior and surroundings aren’t up to the level of polish worth rendering.
I see a ton of things in this image that could improve but as I am extremely new to this process, I would relish any feedback or criticism from this talented group.
In the end, I tried my best and came up short but this was a tremendous learning experience which hopefully has better prepared me for the next competition. Thanks Ronen. Good luck everyone!
Inspired by simplicity
A call for exploring the true meaning of life
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Final considerations:
Here is a link to my Yulio VR final submission:
https://www.yulio.com/gfz5hPEvcV
Special Thanks to Ronen and everybody involved organising and sponsoring this challenge. I have enjoyed myself a lot while working on it. I found this challenge has brought me the opportunity to go deep in my thoughts and bring good memories back. I have also grown as an artist by exploring the given assets and finding new ways of achieving a much better result.
Bellow are a few considerations I’d like to point about my final submission.
MegaScans: bringing realism to the next level.
For the final submission, I have explored nature assets provided by MegaScans which I’ve found brilliant to work with. In my opinion, MegaScans assets have improved the level of detail I am now able to offer as an artist. It was quite exciting to explore their library and find so many useful tools.
Yulio: an efficient way of presenting VR.
An absolutely fantastic platform. Easy to work with – very straight forward. I have been able to include three VR camera angles to my final submission. Adding hotspots was also very easy. Stereoscopic looks very good and feels natural. I am definitely spreading the word about Yulio.
Corona Renderer: Impressive by its nature.
In my final submission I was able to explore Corona Renderer features like the Corona Image Editor, Corona Scatter, Fog, Sun and Sky, HDRI, translucency and displacement (LOTS of it!).
In the end, my scene had more than 40 million polygons, loads of displacement and translucency in the majority of assets – Corona Renderer nailed it like it was nothing! I have always used Corona and it has always been a brilliant engine to work with.
The Corona Image Editor is just fantastic – It has enabled me to edit 2Gb+ images in a few minutes. The Corona Image Editor is so comprehensive that it allowed me to go 100% Photoshop Free for this submission! Freedom from Photoshop – Finally 🙂
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Background concept:
As an architectural visualiser, my daily routine is surrounded by thoughts of progress like “building new horizons”, “building the future” and so on… Technology plays a key part on my routine as well – I depend on technology to be able to deliver the realism my clients expect from me. As an individual, my thoughts would take me somewhere else… away from my daily routine in order to remind me of who I am, what I am inspired by and what brings me joy. The result is then reflected into my work… and here I am, back to building new horizons, or the future, or whatever our Marketing experts want us to build… but adding a touch of humanity and sensibility to anything I intend to touch.
The CABINS challenge has brought me the perfect opportunity to work based on my own inspiration. During the brainstorming process I had the opportunity of reflecting upon special moments of my childhood where phones, WIFI connection and social media were slightly less relevant in our lives. The result is coming together to translate my true self: An individual who relies on technology to explore the true meaning of life.
Just posting a work in progress. Finally getting some foliage done and worked a little bit on the lighting. Also the building is finally there. Everything is twice as difficult since I am using Unreal for the first time and learnin literally everything but I am starting to become happy with the outcome. Huge thanks to Ronen for giving us some more time. Learning new software and trying to make it look good at the same time consumes a lot of time. Feedback highly appreciated.