Arriving at the museum

I first tried to get to know the museum and the place, I live in Brazil so I used sites, google earth, archdaily …
Knowing the museum I started to model the building, it was a difficult but satisfactory stage since I liked the result
After the modeling I began to make a hand sketch to develop the environment, done that I used the model of the building that was already ready to choose the best angle for the proposed environment
Once this has been done in practice, I have already begun to set and prepare the shaders
So I started doing the rendering tests.
I started doing the work the way I wanted it, I did some small post-production tests to see if all the layers were in accordance with what I would need and rendered it in high resolution.
I tested a daytime render but I did not like it enough and finished the image with the dark weather I had been looking for since the beginning of the project.
The final image came out exactly as I wanted it, I managed to bring a low fog of the night, the effects of the lighting in that fog, and the building was not overshadowed by any effect or ambiance, everything was added generating a unit. Thank you, I hope you have enjoyed the project.

Tomorrow Challenge – Misty Morning

I started by creating an interesting environment for the subject building to sit in, creating a misty forest with an eerie atmosphere and exploring it until I settled into a dramatic view and composition. With this as a start, I can now tailor the world to fit the view.

Most of the assets I had on hand, but the forest floor texture was 3d Scanned with my trusty Canon D80 and Agisoft Photoscan and baked to texture sets. The result is a high resolution texture with about 4m square of coverage!

Sketchup was used to model the structure for its ease of use and speed.

I am using Unreal Engine to render the scene because I want to try it on different projects to see how far I can push it. I am pleased to say that although I have only scratched the surface, I am able to explore different artistic directions and have great control of the environment.

Epic has released many assets that have come in handy as well and I am eager to see what I can glean from them.

The visit

I would like to thank very much Tomorrow and Ronen for this opportunity.

While I was modeling, I came up with an idea: to tell a story.
So I started to imagine a scene where the unreal becomes real,
a tale, where art, castle and museum are together. I do not use
unrealistic elements to create scenes, but I decided to take the
risk and do something more creative for this challenge.
With that idea in my mind I choose to create a scene inspired by
the aristocracy paintings of last centuries.

The image speaks about the morning visit of a queen and her
little son to Kalmar Museum of Art, and how this visit changes
the mood of the environment; animals, fog, colours….

The visit

I would like to thank very much Tomorrow and Ronen for this opportunity.

While I was modeling, I came up with an idea: to tell a story.
So I started to imagine a scene where the unreal becomes real, a tale, where art, castle and museum are together. I do
not use unrealistic elements to create scenes, but I decided to take the risk and do something more creative for this
challenge. With that idea in my mind I choose to
create a scene inspired by the aristocracy paintings of last centuries.

The image speaks about the morning visit of a queen and her
little son to Kalmar Museum of Art, and how this visit changes the mood of the environment; animals, fog, colours….