Tomorrow Challenge 2018 – the School of Architecture

The main idea was to expose Corten steel panels and the curvature of the corners and elevations. I’m going to show the steel elevation in different lighting conditions and contrast warm orange elements lit by the sun with the cold surrounding after rain.
I have explored nearly twenty camera angles as potential compositions. Despite the shot from underground atrium was very attractive it allows showing only part or rear corner. Other shots from the land steps give very interesting first plane – lowering steps and low wall but the building, the main character looks too small. It’s the reason why I chose the camera angle from the front.

Passion

What makes us very good at doing something ? there are many reasons like : having good teachers , parents , friends , having time , trying a lot , but the most important part is to have a strong passion if you are passionate you will learn anything you want , you will be what you want , that’s how I thought when I’ve seen this project , I was an architectural student and I wasn’t good at anything but I was passionate , and at the end my graduation project was chosen as the best one of this year , just because I was passionate , so my shot shows us students taking a break between lectures , it is warm and joyful , and full of life, it shows passionate students , enough greens , and a fully saturated building .

Tham & Videgårds School of Architecture

Firstly I used google maps walk through mode just get an idea about the building surrounding and the material of the facade, then I choose the mood my image , aftar that I modeled the building facade and started sketcing where I want my cutouts to be , that’s along with setup basic light to match the Idea in mind, then I started the texturing of the building wich took quite some time , all the texturing where done procedurally except for the brick Cylinder Part becase it was giveing some distortion on the sides and it’s really close to the camera so I unwrapped it, the pavement was done with vray displacment modifier but I had to render the Pavement in two parts becasue I ran out of memory

A short break

This the final image, I used 3ds max and vray.

I wanted to show the school in a very simple way, in an overcast day, where you can see that probably rained the day before the picture,
but because of the clouds and the cold, the floor its still humid in some parts, you can feel an air of quietness, as if it where the last days
of school when the majority of the classes have end already.

I began the process chosing the side of the school I wanted to show, I like this frame because you can see a lot of crossing lines between
all the elements inside of it, but neither of them steal attention to the main atraction.

After this I made a list of things that I needed to model, they where just a few because the model was almost complete.
The most time taking of them were the rooftiles, not because they were complicated but because they occupied a big section of
the image and needed an extra attention. I made them with railclone and apply a material operator.

When the model was completed I continued with the most visible part of the building, the CorTen Steel plates. I began with a simple
vray material trying to achieve the rusty orange color, after some tests I just keep detailing the material with a tiles map to split the solid
model into pieces, this just gave me the idea of how to improve the feeling of the diferent textures and reflections in the steel, basically
I just applied a blend material and started to use diferent masks and materials to achieve the reflections and textures I wanted.

The most complicated thing to do was the floor, I choose two different cobblestones and I had to fix the plane because after applying
some displacement it throwed some errors in the geometry (visible only in the render), also I didn´’t knew exactly of much level of
humidity was the correct, because I didn´t wanted puddles, just the feeling of a damp pavement.

After all the materials were finished, I began to think what else besides the architecture I could put in the scene, also thinking in the
human scales that I could insert in post production, so the render would have a story to tell.

The trees were a final desition because I didn´t had any plant besides the ivy on the back and it felt somehow empty, also the bike
at the front its an old model I had from my first efforts in max, I just updated the materials a little.

At the end it was a great experience, I think if I could go back and do something diferent it would be the concept image, because
I had an idea of what I wanted to do but it wasn´t a solid idea so I got lost at the end in post production trying to fix a story for
the render and probably it’s better to have a story and make a render for it.

Tomorrow Challenge 2018 / bakbek : Testing by Ronen

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